1. Procedural Content Generation: Concepts and Related Works
- Author
-
MARIÑO, J. R. H., PEREIRA, L. T., and TOLEDO, C. F. M.
- Subjects
Digital Games ,Procedural Content Generation ,Search Algorithms ,Electronic computers. Computer science ,QA75.5-76.95 - Abstract
The digital games market is growing every year and game development is becoming increasingly complex. Thus, scalability in content generation may require the work of a team with hundreds of people. Procedural Content Generation (PCG) comes as an alternative to decrease costs and accelerate the process of game production by creating content automatically or semi-automatically. This article presents some concepts and reviews works developed in PCG, aiming to provide a starting point for those interested in learning and going deeper in the subject of PCG for digital games.
- Published
- 2016