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93 results on '"Minocha, Shailey"'

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1. A Qualitative Study to Understand the Perspectives of MOOC Providers on Accessibility

2. A Robotic Telescope For University-Level Distance Teaching

3. Accessibility of MOOCs: Understanding the Provider Perspective

4. Laying the Groundwork for Socialisation and Knowledge Construction within 3D Virtual Worlds

5. An Empirically Grounded Framework to Guide Blogging for Digital Scholarship

6. Accessibility in MOOCs: the stakeholders’ perspectives

9. The pedagogical design of a badged open course on the ‘Scholarship of Teaching and Learning in STEM'

10. Designing assessment for academic integrity

12. A qualitative study to understand the perspectives of MOOC providers on accessibility.

15. On fast evaluation of bivariate polynomials at equispaced arguments

16. On the evaluation of a matrix polynomial

17. Role Of Digital Health Wearables In The Wellbeing And Quality Of Life Of Older People And Carers

18. Virtual Reality in education and for employability

19. Educational Affordances of Mobile Virtual Reality

20. Virtual reality in education

21. Auditing the Accessibility of Massive Open Online Courses (MOOCs)

22. What do MOOC providers think about accessibility?

23. Virtual reality for employability skills

24. Investigating the role of wearable activity-tracking technologies in the well-being and quality of life of people aged 55 and over

25. What are the Expectations of Disabled Learners when Participating in a MOOC?

27. Google expeditions and fieldwork: friends or foes?

29. Digital inclusion: opportunities for older people

30. Social isolation and loneliness in people aged 55 and over in Milton Keynes: developing an action plan

31. Role of wearable activity-tracking technologies in the well-being and quality of life of people aged 55 and over

32. Social isolation and loneliness in people aged 55 and over in the UK

33. Navigation and wayfinding in learning spaces in 3D virtual worlds

34. Social isolation and loneliness in people aged 55 and over in Milton Keynes: the way forward

37. Pedagogical advantages of 3D virtual field trips and the challenges for their adoption

38. Exploring the affordances of virtual fieldwork in a multi-user, 3-D digital environment

39. A 3D virtual geology field trip in Unity

40. Conducting empirical research with older people

41. 3D virtual geology field trips: opportunities and limitations

42. Older people and online social interactions: an empirical investigation

43. Role of the educator in social software initiatives in Further and Higher Education:a conceptualisation and research agenda

44. Conducting empirical research in virtual worlds

45. Interaction design and usability of learning spaces in 3D multi-user virtual worlds

46. Designing learning activities in Second Life for student engagement

47. Realism or non-realism: Design of learning spaces in Second Life

48. Wikis supporting authentic, collaborative activities: lessons from distance education

49. Learner-Centred Design and Evaluation of Web-Based E-Learning Environments

50. Exploring the total customer experience: usability evaluations of (B2C) e-commerce environments

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