420 results on '"Minocha, Shailey"'
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2. A Qualitative Study to Understand the Perspectives of MOOC Providers on Accessibility
3. A Mixed-Methods Study with MOOC Learners to Understand Their Motivations and Accessibility Needs
4. A Robotic Telescope For University-Level Distance Teaching
5. Accessibility of MOOCs: Understanding the Provider Perspective
6. Accessibility in MOOCs
7. Auditing the Accessibility of MOOCs: A Four-Component Approach
8. Laying the Groundwork for Socialisation and Knowledge Construction within 3D Virtual Worlds
9. A Means-End Analysis of Consumers’ Perceptions of Virtual World Affordances for E-commerce
10. Interaction Design and Usability of Learning Spaces in 3D Multi-user Virtual Worlds
11. Revisiting Web Design Guidelines by Exploring Users’ Expectations, Preferences and Visual Search Behaviour
12. An Empirically Grounded Framework to Guide Blogging for Digital Scholarship
13. Combining Eye Tracking and Conventional Techniques for Indications of User-Adaptability
14. Role of the Educator in Social Software Initiatives in Further and Higher Education: A Conceptualisation and Research Agenda
15. Knowledge Infrastructure
16. Social and Cultural Obstacles to the (B2C) E-Commerce Experience
17. Design of Learning Spaces in 3D Virtual Worlds: An Empirical Investigation of 'Second Life'
18. Supporting Distributed Team Working in 3D Virtual Worlds: A Case Study in Second Life
19. Role of Social Software Tools in Education: A Literature Review
20. An Empirically-Grounded Study on the Effective Use of Social Software in Education
21. Characterising the Different Blogging Behaviours of Students on an Online Distance Learning Course
22. Linking Business Modelling to Socio-technical System Design
23. Reprint of a process model for developing usable cross-cultural websites
24. Accessibility in MOOCs: the stakeholders’ perspectives
25. A qualitative study to understand the perspectives of MOOC providers on accessibility
26. The pedagogical design of a badged open course on the ‘Scholarship of Teaching and Learning in STEM'
27. Designing assessment for academic integrity
28. Consumers, channels and communication: Online and offline communication in service consumption
29. Social, usability, and pedagogical factors influencing students' learning experiences with wikis and blogs
30. A Means-End Analysis of Consumers’ Perceptions of Virtual World Affordances for E-commerce
31. Interaction Design and Usability of Learning Spaces in 3D Multi-user Virtual Worlds
32. Final Preparations for the Evaluation
33. Analysis and Interpretation of User Observation Evaluation Data
34. Inspections of the User Interface
35. Designing for the Web
36. Combining Eye Tracking and Conventional Techniques for Indications of User-Adaptability
37. Providing Value to Customers in E-Commerce Environments
38. An Adaptive Window Management System
39. A process model for developing usable cross-cultural websites
40. Linking Business Modelling to Socio-technical System Design
41. On the phase interpolation problem — A brief review and some new results
42. On fast evaluation of bivariate polynomials at equispaced arguments
43. On the evaluation of a matrix polynomial
44. Role Of Digital Health Wearables In The Wellbeing And Quality Of Life Of Older People And Carers
45. Virtual Reality in education and for employability
46. Educational Affordances of Mobile Virtual Reality
47. Virtual reality in education
48. Auditing the Accessibility of Massive Open Online Courses (MOOCs)
49. What do MOOC providers think about accessibility?
50. Virtual reality for employability skills
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