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1. Does the Digital Generation Comprehend Better from the Screen or from the Paper?: A Meta-Analysis

2. From an Experimental Paper to a Playful Screen: How the Essence of Materiality Modulates the Process of Creation

3. Teaching Tip: How to Teach Information Systems Students to Design Better User Interfaces through Paper Prototyping

4. Design Issues Adapting a Visual Paper-and-Pencil Test to the Computer: A Case Study--The Figure Classification Test.

5. Developing Computerized Versions of Paper-and-Pencil Tests: Mode Effects for Passage-Based Tests

6. Distributed Learning. CAUSE Professional Paper Series, No. 14.

7. Annual Proceedings of Selected Research and Development Papers Presented at the National Convention of the Association for Educational Communications and Technology (22nd, Long Beach, California, February 16-20, 2000).

8. Speed and Performance Differences among Computer-Based and Paper-Pencil Tests

9. To Stand the Test of Time: Long-Term Stewardship of Digital Data Sets in Science and Engineering. A Report to the National Science Foundation from the ARL Workshop on New Collaborative Relationships--The Role of Academic Libraries in the Digital Data Universe (Arlington, Virginia, September 26-27, 2006)

10. The Adaptive Features of an Intelligent Tutoring System for Adult Literacy

11. Collaborative Virtual Learning in the shAR Geometry Simulation Environment

12. Initiating and Integrating User-Centred Design in Upgrading the E-Learning Layout: A Case Study on FlexLearn (Brightspace) 2.0 Template

13. Augmented Reality for Inclusive Growth in Education: The Challenges

14. Evaluating the Effectiveness of Blended Learning in Learning Business Courses in Low-Income Economies

15. An Assessment of the Integration of ICTs into Teaching Processes by Science Teachers: The Case of Albania

16. Artificial Unintelligence: How Computers Misunderstand the World: by Meredith Broussard, Cambridge, MA, MIT Press, 2019, 248 pp., $15.95T/£12.99 (paper).

17. Student and Lecturer Perceptions of Usability of the Virtual Programming Lab Module for Moodle

18. How Florist Apprentices Explore Bouquet Designs: Supporting Design Space Exploration for Vocational Students

19. Simulators in Educational Robotics: A Review

20. The Topologies of Data Practices: A Methodological Introduction

21. Rhetoric and Emotional Design for the Improvement of User Experience in Moodle

22. Designing Learning Technology Collaboratively: Analysis of a Chatbot Co-Design

23. A Futuristic Design Vision of Tangible User Interfaces on Enhancing Montessori

24. Tool Support for Learning Computer and Robot Programming

25. Library Databases as Unexamined Classroom Technologies

26. Cardgame Design Project-Based Learning for a Graphic Design Course

27. Between Accessibility and Adaptability of Digital Platform: Investigating Learners' Perspectives on Digital Learning Infrastructure

28. Collaborative Troubleshooting in STEM: A Case Study of High School Students Finding and Fixing Code, Circuit and Craft Challenges in Electronic Textiles

29. FPGA Hardware Kit for Remote Training Platforms

30. Framework for Intelligent Teaching and Training Systems -- A Study of Systems

31. Human Computer Interaction (HCI) and Internet Residency: Implications for Both Personal Life and Teaching/Learning

32. Math on a Sphere: Making Use of Public Displays in Education

33. Role of Passive Capturing in a Ubiquitous Learning Environment

34. Design for Living: The Theoretical and Practical Relevance of HCI to Communication Research.

35. Papers Published in Technical Journals and Conference Proceedings.

36. MobilePaperAccess: Ubiquitous Paper-based Interfaces for Mobile Interactions.

37. Scheduling Function-Foreman Interface on Paper Mill Maintenance Projects.

38. Music as Active Information Resource for Players in Video Games

39. Cross-Platform User Interface of E-Learning Applications

40. The Interactive Surveying Instructor (ISI) for Teaching Optical-Mechanical Instrument Readings in Surveying Engineering

41. Designing and Implementing an Adaptive Online Examination System

42. Innovative wearable interfaces: an exploratory analysis of paper-based interfaces with camera-glasses device unit.

43. Learning Analytics for Natural User Interfaces

44. Applicability of Domain-Specific Application Framework for End-User Development

45. An Interactive Training Game Using 3D Sound for Visually Impaired People

46. M-Learning for Qur'an Memorization and Teaching Its Sciences

47. An Elementary 3D Visualization Learning Trajectory

48. Intelligent Tutoring Systems: A Systematic Review of Characteristics, Applications, and Evaluation Methods

49. Relevance of Electronic Resources and Improvement of Access for Effective Distance Learning and Continuing Education Programme

50. Adapting paper prototyping for designing user interfaces for multiple display environments.