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Start Over You searched for: Topic design research Remove constraint Topic: design research Publisher springer nature Remove constraint Publisher: springer nature
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2. Applying design thinking for business model innovation.

3. Generative models for tabular data: A review.

4. Visual Analytics: Transferring, Translating and Transforming Knowledge from Analytics Experts to Non-technical Domain Experts in Multidisciplinary Teams.

5. Towards a research base for textbooks as teacher support: the case of engaging students in active knowledge organization in the KOSIMA project.

6. Behavioral tectonics: agentBody prototypes and the compression of tectonics.

7. Location intelligence dynamics and complexity: the questions of design strategy.

8. To prove or improve, that is the question: the resurgence of comparative, confounded research between 2010 and 2019.

9. Reconsidering Herbert A. Simon's Major Themes in Economics: Towards an Experimentally Grounded Capital Structure Theory Drawing from His Methodological Conjectures.

10. A comprehensive survey of AR/MR-based co-design in manufacturing.

11. Creating a "Good Clinical Practices Inspection" Authentic Online Learning Environment through Educational Design Research.

12. Joint problem framing as reflexive practice: honing a transdisciplinary skill.

13. Research on the Optimization Design of Acoustic Stealth Shape of the Underwater Vehicle Head.

14. Towards a Framework for a Nation-Wide Implementation of Augmented, Virtual and Mixed Reality in K-12 Technical and Vocational Education.

15. Developing a framework for heterotopias as discursive playgrounds: a comparative analysis of non-immersive and immersive technologies.

16. A new ontology of reasons for inferentialism: redefining the notion of conceptualization and proposing an observer effect on assessment.

17. Improving service of online health information provision: A case of usage-driven design for health information portals.

18. How transition students relearn school mathematics to construct multiply quantified statements.

19. Promoting Active Citizenship in Mathematics and Science Teaching.

20. Towards Inquiry-Based Flipped Classroom Scenarios: a Design Heuristic and Principles for Lesson Planning.

21. On the Structure and Epistemic Value of Function Ascriptions in Biology and Engineering Sciences.

22. Research on the Design of Roof Cutting Parameters of Non Coal Pillar Gob-side Entry Retaining Mining with Roof Cutting and Pressure Releasing.

23. Iterations as the result of social and technical factors: empirical evidence from a large-scale design project.

24. Instrumental genesis in the design studio.

25. Design Research for Social Scientists: Reading Instructions for This Issue.

26. A technique for evaluating and improving the semantic transparency of modeling language notations.

27. Designing and enacting instruction that enhances language for mathematics learning: a review of the state of development and research.

28. Simulation research and design: a dual-level framework for multi-project research programs.

29. CCDSF: A Computational Creative Design Systems Framework.

30. Enhancing students' mathematical reasoning in the classroom: teacher actions facilitating generalization and justification.

31. Explanatory Design Theory.

32. Exploring User-Centred Design in Practice: Some Caveats.

33. Enabling Interactive Exploration of Cultural Heritage: An Experience of Designing Systems for Mobile Devices.

34. A socio-technical-based process for questionnaire development in requirements elicitation via interviews.

35. Impact of missing attributes on the novelty metric of Shah et al.

36. Mental constructions in linear algebra.

37. Promoting active citizenship in mathematics teaching.

38. Teaching strategies to foster techno-mathematical literacies in an innovative mathematics course for future engineers.

40. Using Focus Group Methods to Improve Students' Design Project Research in Schools: Drawing Parallels from Action Research at Undergraduate Level.

41. Designing 3D-printed concrete structures with scaled fabrication models.

42. A state-of-the-art review on types, design, optimization, and additive manufacturing of cellular structures.

43. Supporting Elementary Teachers' Planning and Assessing of Mathematical Reasoning.

45. Hybrid crafting: towards an integrated practice of crafting with physical and digital components.

46. A model for a widespread implementation of inquiry-based learning.

47. Learning through collaborative design of location-based games.

48. Advancing Content Synthesis in Macro-Task Crowdsourcing Facilitation Leveraging Natural Language Processing.

49. Middle-school teachers' understanding and teaching of the engineering design process: a look at subject matter and pedagogical content knowledge.

50. MetricM: a modeling method in support of the reflective design and use of performance measurement systems.