1. Children s Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces
- Author
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Sandra Jurdi, Fernando Garcia-Sanjuan, Javier Jaen, and Vicente Nacher
- Subjects
business.industry ,05 social sciences ,European Regional Development Fund ,050301 education ,Tablet computers ,020207 software engineering ,Collaborative learning ,Ubiquitous and mobile computing design and evaluation ,02 engineering and technology ,Public relations ,Human-Computer Interaction ,Tangible interaction ,Mixed/augmented reality ,0202 electrical engineering, electronic engineering, information engineering ,Collaborative Problem Solving ,Christian ministry ,Game based ,Sociology ,Digital learning ,business ,0503 education ,LENGUAJES Y SISTEMAS INFORMATICOS ,Software ,Tables and interactive surfaces - Abstract
[EN] Collaborative problem solving (CPS) is an essential soft skill that should be fostered from a young age. Research shows that a good way of teaching such skills is through video games; however, the success and viability of this method may be affected by the technological platform used. In this work we propose a gameful approach to train CPS skills in the form of the CPSbot framework and describe a study involving 80 primary school children on user experience and acceptance of a game, Quizbot, using three different technological platforms: two purely digital (tabletop and handheld tablets) and another based on tangible interfaces and physical spaces. The results show that physical spaces proved to be more effective than the screen-based platforms in several ways, as well as being considered more fun and easier to use by the children. Finally, we propose a set of design considerations for future gameful CPS systems based on the observations made during this study., Spanish Ministry of Economy and Competitiveness and the European Regional Development Fund (project TIN2014-60077-R); Spanish Ministry of Education, Culture and Sport (with fellowship FPU14/00136) and Conselleria d'Educacio, Cultura i Esport (Generalitat Valenciana, Spain) (grant ACIF/2014/214).
- Published
- 2018
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