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Children s Acceptance of a Collaborative Problem Solving Game Based on Physical Versus Digital Learning Spaces

Authors :
Sandra Jurdi
Fernando Garcia-Sanjuan
Javier Jaen
Vicente Nacher
Source :
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia, instname
Publication Year :
2018
Publisher :
Oxford University Press, 2018.

Abstract

[EN] Collaborative problem solving (CPS) is an essential soft skill that should be fostered from a young age. Research shows that a good way of teaching such skills is through video games; however, the success and viability of this method may be affected by the technological platform used. In this work we propose a gameful approach to train CPS skills in the form of the CPSbot framework and describe a study involving 80 primary school children on user experience and acceptance of a game, Quizbot, using three different technological platforms: two purely digital (tabletop and handheld tablets) and another based on tangible interfaces and physical spaces. The results show that physical spaces proved to be more effective than the screen-based platforms in several ways, as well as being considered more fun and easier to use by the children. Finally, we propose a set of design considerations for future gameful CPS systems based on the observations made during this study.<br />Spanish Ministry of Economy and Competitiveness and the European Regional Development Fund (project TIN2014-60077-R); Spanish Ministry of Education, Culture and Sport (with fellowship FPU14/00136) and Conselleria d'Educacio, Cultura i Esport (Generalitat Valenciana, Spain) (grant ACIF/2014/214).

Details

Language :
English
Database :
OpenAIRE
Journal :
RiuNet. Repositorio Institucional de la Universitat Politécnica de Valéncia, instname
Accession number :
edsair.doi.dedup.....5c82c40cf0f16c846e849ecda084f852
Full Text :
https://doi.org/10.1093/iwc/iwy006