1. Case Study 3
- Author
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Vincent Roger, Sofia Papadopoulou, Anna L. Cox, Jesse Himmelstein, Charlene Jennett, and Alexandre Vaugoux
- Subjects
Cooperative learning ,Teamwork ,Computer science ,media_common.quotation_subject ,Pedagogy ,Developmental and Educational Psychology ,Interdisciplinary learning ,Communication skills ,Creative thinking ,Skill development ,Science education ,Education ,media_common - Abstract
Game jams, hackathons and similar group game creation events have become increasingly popular over the past decade (Fowler et al., 2015). They provide new and exciting opportunities for education and research. They foster creative thinking and innovation (Preston et al., 2012), and strengthen project management and communication skills (Smith & Bowers, 2016); all of which are essential skills for working in industry (Pirker et al., 2016).
- Published
- 2017
- Full Text
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