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376 results on '"problem-solving"'

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1. A Choice-Based Programming Learning Method to Develop Problem-Solving Skills

2. Unsupervised Log Sequence Segmentation

3. Value Change and Technological Design.

4. Leverage Biology to Learn Rapidly From Mistakes Without Feeling Like a Failure.

5. Identification and Rating of Workforce Competencies for Manufacturing Process Engineers: Case Study of an IC Packaging Process Engineer.

6. Solving Problems Efficiently in R&D Projects: An Empirical Study of the Application of Six Sigma Tools in an Industrial Research Center.

7. Teaching Programming by Revealing Thinking Process: Watching Experts’ Live Coding Videos With Reflection Annotations.

8. Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses.

9. Collaborative Programming for Work-Relevant Learning: Comparing Programming Practice With Example-Based Reflection for Student Learning and Transfer Task Performance.

10. Problem Solving in Crowd Management Using Heuristic Approach

11. From Acquaintances to Partners in Innovation: An Analysis of 20 Years of Design Thinking's Contribution to New Product Development.

12. Leadership to Lean.

13. Preparing First-Year Engineering Students to Think About Code: A Guided Inquiry Approach.

14. Pasts and Futures of Design Thinking: Implications for Technical Communication.

15. The Data-Oriented Design Process for Game Development.

16. FIRST High-School Students and FIRST Graduates: STEM Exposure and Career Choices.

17. Using Structural Equation Modeling to Examine the Relationship Between Preservice Teachers’ Computational Thinking Attitudes and Skills.

18. Toward a More Ethical and Sustainable Biomedical Engineering Education.

19. Has COVID Taught Us to be Better Prepared for the Next Pandemic?

20. Problem Types and Open Innovation Governance Modes: A Project-Level Empirical Exploration.

21. Effects of User Interactions and Community Self-Government Management on Creative Output in Firm-Hosted Innovation Communities: A Cross-Level Empirical Analysis.

22. The Effect on Computational Thinking Using SRA-Programming: Anticipating Changes in a Dynamic Problem Environment.

23. Automatic Detection of Reflective Thinking in Mathematical Problem Solving Based on Unconstrained Bodily Exploration.

24. Evaluating an Engineering Design Problem for Its Complexity.

25. Impact of Mixed Pedagogy on Engineering Education.

26. Assessment of Collaborative Problem Solving in Engineering Students Through Hands-On Simulations.

27. Effects of Surprises During Quality Improvement Projects: A Longitudinal Study on Method-Driven Learning in Behavioral Healthcare.

28. “Better Communication Leads to a Higher Output?” An Analysis of Pair Communication on Pair Programming Productivity.

29. Challenges in Managing IT Projects While Living With COVID-19.

30. Identification and Assessment of Educational Experiences: Utilizing Data Mining With Robotics.

31. Adventures of a Government Researcher.

32. Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study.

33. Impact of Programming Exposure on the Development of Computational Thinking Capabilities: An Empirical Study

34. How Well Do Teachers Predict Students’ Actions in Solving an Ill-Defined Problem in STEM Education: A Solution Using Sequential Pattern Mining

35. Exploring a Co-Creative Problem Solving Toolbox in the Context of Norwegian High-Tech Industry.

36. A Strictly Predefined-Time Convergent Neural Solution to Equality- and Inequality-Constrained Time-Variant Quadratic Programming.

37. A Sequential Three-Way Decision Model With Intuitionistic Fuzzy Numbers.

38. Visual Analytics Review: An Early and Continuing Success of Convergent Research With Impact.

39. Stepsize Interval Confirmation of General Four-Step DTZN Algorithm Illustrated With Future Quadratic Programming and Tracking Control of Manipulators.

40. Explaining Deep Neural Networks and Beyond: A Review of Methods and Applications.

41. Improve Chip Side Wall Crack Issue in Nanometer Packing Process of Semiconductor.

42. Classifying and Solving Arithmetic Math Word Problems—An Intelligent Math Solver.

43. Introducing Algorithmic Thinking and Sequencing Using Tangible Robots.

44. Supporting the Problem-Solving Loop: Designing Highly Interactive Optimisation Systems.

45. QLens: Visual Analytics of MUlti-step Problem-solving Behaviors for Improving Question Design.

46. An Effective Multiresolution Hierarchical Granular Representation Based Classifier Using General Fuzzy Min-Max Neural Network.

47. Inspiring Unexpected Results: A Leadership Lesson.

48. Asynchronous Collaboration: Bridging the Cognitive Distance in Global Software Development Projects.

49. Effects of Applying the Havruta Method in Class: A Study on Targeting Learner Variables in the “General Physics and Experiments 2” Class.

50. Exemplifying Computational Thinking Scenarios in the Age of COVID-19: Examining the Pandemic's Effects in a Project-Based MOOC.

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