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239 results on '"Shader"'

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1. Real-Time, Curvature-Sensitive Surface Simplification Using Depth Images.

2. A Practically Applicable Performance Prediction Model Based on Capabilities of Texture Mapping Units for Mobile GPUs

3. Modelling Foveated Depth-of-field Blur for Improving Depth Perception in Virtual Reality

4. Real Time Ray Tracing of Analytic and Implicit Surfaces

5. Photorealism in Low-cost Virtual Reality Devices

6. A Bucket LBVH Construction and Traversal Algorithm for Volumetric Sparse Data

7. White Paper - Next Generation Graphics GPU Shader and Compute Libraries

8. Real-time Rendering of 3D Animal Models in Chinese Ink Painting Style

9. Dual-Modality Cardiac Data Real-Time Rendering and Synchronization in Web Browsers

10. A Parallel Heterogeneous Computation Library for Embedded ARM Clusters

11. GPU Assist using DSP Pre-processor

12. Improving GPU Real-Time Wide Terrain Tessellation Using the New Mesh Shader Pipeline

13. Blindness Visualizer: A Simulated Navigation Experience

14. Two-dimensional Comprehensive Meteorological Observation Platform Based on Combination of Timeline and Observation Data Products

15. ZU1: An Efficient Early Zrange Test Unit

16. Discrete Wavelet Transform on Consumer-Level Graphics Hardware.

17. Open-source CiThruS simulation environment for real-time 360-degree traffic imaging

18. Texture designs and workflows for physically based rendering using procedural texture generation

19. FragmentFusion: A Light-Weight SLAM Pipeline for Dense Reconstruction

20. An Adaptive Selection Scheme for OpenGL SC Shader Binary Programs

21. An imitation of realistic subsurface scattering texture for physically based rendering workflow

22. Metamorphic Testing of Android Graphics Drivers

23. Mitigating Incorrect Perception of Distance in Virtual Reality through Personalized Rendering Manipulation

24. Configurable Texture Unit for Convolutional Neural Networks on Graphics Processing Units

25. Live Coding of a VR Render Engine in VR

26. Real-time rendering for massive terrain data using GPUs.

27. Research and Development of the Algorithm of Mixing Audio Data Streams for Heterogeneous Computer Systems in Telecommunications

28. Improving Power, Performance and Area with Test: A Case Study

29. Towards Mobile Diminished Reality

30. Using Cinematic Effects to Visualize the Deep Water Impact Data Set

31. Dynamic Fracturing of 3D Models for Real Time Computer Graphics

32. Shader Framework Implementation for the Management of Multiple Effects

33. Real-Time GPU-based SPH Fluid Simulation Using Vulkan and OpenGL Compute Shaders

34. Vision-based markerless tracking in an augmented reality application for a signboard aided-design system

35. Assessing the QoE Impact of 3D Rendering Style in the Context of VR-based Training

36. Study of water surface scattering model based on Unity3D Shader

37. Effective GPU-Based Section Visualization in Isosurface of Saturation of Displacing Liquid in a Porous Medium

38. A transformation analysis of 3D virtual object for projection mapping

39. 3D workflow for segmentation and interactive visualization in brain MR images using multiphase active contours

40. Screen Space Rendering Solution for Multiphase SPH Simulation

41. Material point method based fluid simulation on GPU using compute shader

42. Multi2Sim Kepler: A detailed architectural GPU simulator

43. Procedural celestial rendering for 3D navigation

44. Particle rendering using geometry shader

45. A Mesh Reconstruction Method Based on View Maps

46. GParticles: a flexible GPU-based particle library

47. High-quality intraoperative volume rendering in surgical navigation

48. Volume ray casting using different GPU based parallel APIs

49. Intuitive volume rendering on mobile devices

50. Interactive Screenspace Stream-Compaction Fragment Rendering of Direct Illumination from Area Lights

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