100 results on '"Affordance"'
Search Results
2. Digital Artefacts and the Role of Digital Affordance.
- Author
-
Colombo, S., Montagna, F., Cascini, G., and Palazzolo, V. F.
- Subjects
ANTIQUITIES ,DIGITAL technology ,LOCAL delivery services ,COMMERCIAL products ,COMBINATORIAL designs & configurations - Abstract
This work investigates how the concept of affordance should be revised following the digital evolution. Starting from a review of the literature about affordance, the most acknowledged constructs are compared with the variegated definitions of digital artefacts. The paper proposes a definition of digital affordance, overcoming the inconsistencies identified in the literature. The study is enriched by a series of interviews to investigate the final users' perception of affordance. Finally, the paper shows the application of the proposed model with a case study related to food delivery services. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
3. Information and Communication Technologies as Contentious Repertoire.
- Author
-
Liu, Jun
- Abstract
This study advances an original theoretical framework to understand the deployment of Information and Communication Technologies (ICTs) in political contention. It argues that we should not look only at the use of ICTs in contention, as technologies are not "born" to be used in and for political activism. Rather, people appropriate and manoeuvre technologies—some but not others—for such purposes, in specific contexts. This study proposes a relational understanding of ICT uses in contention, taking into account their technicalities and their sociality, as well as the transformation and actualisation that occurs between them. It suggests that an investigation necessitates the perception of communication technologies as a repertoire of contention on the basis of affordances that structure the possibilities of the use of technology. The study further presents an application of the framework in cases of protests in mainland China. Through fieldwork and in-depth interviews, this study indicates that the choice of (certain functions of) mobile phones as protest repertoire derives from a confluence of (a) a given social group's habitus of media use that manifests particular affordances, and (b) the learned experience of the contested means of the past in official mass communication. It concludes that what people do and do not do with ICTs in political contention is significantly shaped by affordances and habitus, thereby revealing the dynamics behind repertoire selection and constraint. [ABSTRACT FROM AUTHOR]
- Published
- 2020
- Full Text
- View/download PDF
4. The Time Course of Response Activation with Dangerous Objects.
- Author
-
Zhao, Liang
- Subjects
- *
REACTION time , *MENTAL representation - Abstract
The action property of an object appears to function as an intrinsic part of its mental representation. This phenomenon has been demonstrated in cases where although the grasp response evoked by a visual object is irrelevant to a participant's task it still appears to be encoded. This is an affordance effect. Recent findings have shown that dangerous objects can modulate the motor system by evoking aversive affordances. However, the way the time course of response activation generated by the dangerous object develops remains unclear. To investigate this process, we used a priming paradigm that varied the stimulus-onset asynchrony (SOA) between a prime and a target. Participants were asked to judge a symbol after presentation of a dangerous object. Results showed a significant congruency effect between the affordance of the ignored object and the requisite response when the SOA was 800 and 1,200 ms, (t (29) = 4.13, p <.001; t (29) = 2.56, p <.05, respectively). However, with briefer SOAs (0 and 400 ms), this congruency effect was not observed (p s >.10). Results indicate the time course of response activation with a dangerous object are relatively long-lasting. [ABSTRACT FROM AUTHOR]
- Published
- 2018
- Full Text
- View/download PDF
5. Publishing Scholarly Editions
- Author
-
Christopher Ohge
- Subjects
Pragmatism ,History ,business.industry ,media_common.quotation_subject ,Section (typography) ,Art history ,Exhibition ,Publishing ,Intentionality ,Reading (process) ,Frame (artificial intelligence) ,Affordance ,business ,media_common - Abstract
Publishing Scholarly Editions offers new intellectual tools for publishing digital editions that bring readers closer to the experimental practices of literature, editing, and reading. After the Introduction (Section 1), Sections 2 and 3 frame intentionality and data analysis as intersubjective, interrelated, and illustrative of experience-as-experimentation. These ideas are demonstrated in two editorial exhibitions of nineteenth-century works: Herman Melville's Billy Budd, Sailor, and the anti-slavery anthology The Bow in the Cloud, edited by Mary Anne Rawson. Section 4 uses pragmatism to rethink editorial principles and data modelling, arguing for a broader conception of the edition rooted in data collections and multimedia experience. The Conclusion (Section 5) draws attention to the challenges of publishing digital editions, and why digital editions have failed to be supported by the publishing industry. If publications are conceived as pragmatic inventions based on reliable, open-access data collections, then editing can embrace the critical, aesthetic, and experimental affordances of editions of experience.
- Published
- 2021
6. Fugitive Monuments and Animal Pathways: Explaining the Stone Settings of Exmoor.
- Author
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Gillings, Mark
- Subjects
MEGALITHIC monuments ,ANIMALS - Abstract
Copyright of Proceedings of the Prehistoric Society is the property of Cambridge University Press and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2015
- Full Text
- View/download PDF
7. Exploratory movement and affordances in design.
- Author
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STOFFREGEN, THOMAS A. and MANTEL, BRUNO
- Subjects
- *
EXPLORATORY factor analysis , *ENGINEERING design , *EMPHASIS (Linguistics) , *HUMAN-machine systems , *CONSEQUENTIA (Logic) , *PERCEPTION testing - Abstract
The design community has growing familiarity with the concept of affordances and with the utility of this concept in many areas of design. Less emphasis has been placed on natural processes by which people acquire knowledge about affordances. Consequently, little is known about how design might be optimized to enable users to detect the actions that are available in a given human-machine system. We review scientific research about what people do to obtain information about affordances. We discuss implications of this research for design. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
8. On the computability of affordances as relations.
- Author
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MAIER, JONATHAN R. A.
- Subjects
- *
ENGINEERING design , *COMPUTABLE functions , *RELATIONSHIP quality , *MATHEMATICS , *DESIGNERS , *DATABASES - Abstract
One of the principal advantages of affordance-based design is that Gibson's theory of affordances is a relational theory, akin to other relational approaches such as relational biology and relational computer science. The relationships between artifacts and their designers and users are of such primary importance that only a theory that is able to deal with those relationships directly appears to be sufficient for describing the wide breadth of problems in engineering design. However, there is no precise definition for what qualifies as a relational theory. In mathematics, we do find something approaching a theory of relations, dating back at least to Charles Peirce's Logic of Relatives around 1870. While rather general, Peirce's ideas on the subject laid the foundation for advances in the 20th century, including the relational model of databases. This paper is a first attempt at applying the mathematics of relations to affordances, with the aim of more precisely characterizing affordances, which heretofore have been difficult to define and, lacking appropriate mathematics, nearly impossible to subject to computation. Meanwhile, the implicit computability of affordances as relations is demonstrated by examples drawn from engineering, physics, computer science, biology, and architecture. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
9. A methodology of design for affordances using affordance feature repositories.
- Author
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YONG SE KIM
- Subjects
- *
INSTITUTIONAL repositories , *DESIGN , *ARCHAEOLOGY methodology , *SCIENTIFIC observation , *DESIGN equipment , *INTERACTIONISM (Philosophy) , *EVALUATION - Abstract
People interact with artifacts, either products or services, in their lives. These interactions are based on two-way communication between people and artifacts. The characteristics of artifacts that induce natural activities of people, affordances, play critical roles in making interactions successful and meaningful. The notion of affordance features, structural elements of artifacts that provide affordances, has been proposed earlier. In this paper, a methodological framework for design for affordances is proposed where repositories of affordance features are used. Affordances are identified through function- task interaction matrices or use activity observations. Using an affordance feature repository where many alternative structural elements for a specific affordance are stored together with corresponding design constraints and contexts, affordance features for those identified affordances are retrieved considering similarities between the target design constraints and those of the affordance features in the repositories. Using the clues given by such affordance features, a new affordance feature is to be designed through analogical reasoning. We present this design for affordance framework together with illustrative cases where various designers designed affordance features using affordance feature repositories. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
10. Toward automating affordance-based design.
- Author
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MATA, IVAN, FADEL, GEORGES, and MOCKO, GREGORY
- Subjects
- *
DESIGN , *DESIGN equipment , *ONTOLOGY , *VACUUM cleaners , *CONSUMERS , *EVALUATION - Abstract
The objective of this research is to develop a computational representation of knowledge associated with affordance-based design (ABD). The ABD ontology formalizes the entities, properties, and relationships within the domains of ABD. The ontology enables designers to describe the affordances of existing products and specify the intended affordances of future products in line with ABD. The ontology consists of 14 concepts and 5 relationships. The ontology is developed using Prote 'ge' 4.3 and DL-query to query and reason with the ontology. The ontology is demonstrated using a consumer vacuum cleaner. The formal ontology serves as the basis for developing computer support for ABD applications. When implemented, these design tools will help designers manage the affordances of artifacts being designed, specifying the interacting entities of every affordance when a three-dimensional model of the artifact is available. Further, these software tools could be used to support ABD methods. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
11. An affordance-based approach for generating user-specific design specifications.
- Author
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CORMIER, PHILLIP and LEWIS, KEMPER
- Subjects
- *
ARCHAEOLOGY methodology , *DESIGNERS , *ERGONOMICS , *DESIGN , *TECHNICAL specifications , *ECONOMIC demand , *EVALUATION - Abstract
When developing an artifact, designers must first understand the problem. This includes the benefits that the artifact must deliver and the user variation that is present. Each user has a unique set of human factors, preferences, personal knowledge, and solution constraints that could potentially influence the characteristics of the artifact. Currently, there is little work supporting the process of how to formally generate user-specific design specifications, resulting in ad hoc or a priori decisions when generating design specifications. Further, because most design processes generate design specifications manually, the number of design specifications is not typically addressed at the user level. This research presents an affordance-based approach for use in the early stages of design to help designers establish user-specific design specifications. This information can then be used in the creation of a system or set of systems that meets the demands of both the user(s) and the organization that is developing the artifact. An affordance-based approach is leveraged because it maintains the relational field of view among the user, existing artifacts, and the artifact(s) being designed. Once individual design specifications are generated, designers can use this information in later stages of the design process. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
12. Three methods for identifying novel affordances.
- Author
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SHU, L. H., SRIVASTAVA, J., CHOU, A., and LAI, S.
- Subjects
- *
POTENTIAL functions , *NATURAL languages , *RETAIL industry , *PRODUCT design - Abstract
We describe three approaches to identify novel product affordances: affordance of absence; insights from lead users, specifically do-it-yourselfers (DIYers); and natural-language searches. While these approaches were separately pursued, we show their connection to each other in this paper. We begin by describing the affordance of absence, inspired by insights on affordances arising from a lack of resources. For example, in the absence of specialized tools, more general tools are used to accomplish similar tasks. Such absence clarifies how other tools could be modified to add relevant features and identifies critical features of the absent tool. In addition, the temporary removal of physical features and objects enables user interaction in ways that may not emerge in their presence. Affordance of absence has the potential to more fully specify affordances for a given object and to help overcome functional fixedness. For the second approach, we describe insights from DIYers obtained from the "IKEA hackers" online community. We consider DIYers lead users for seeking out and exploiting product affordances, often transforming product functions dramatically. We also discuss their projects through the lens of affordance of absence. For the third approach, we outline our natural-language approach to affordance extraction, beginning with consumer product reviews provided for Canadian Tire, a major Canadian retailer. We describe efforts toward automatically identifying less common affordances, and the use of cue phrases to highlight insightful DIY transformations from the IKEA hackers community. Finally, we comment on the potential value of this work for product design in general. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
13. Parental scaffolding as a bootstrapping mechanism for learning grasp affordances and imitation skills.
- Author
-
Ugur, Emre, Nagai, Yukie, Celikkanat, Hande, and Oztop, Erhan
- Subjects
- *
STATISTICAL bootstrapping , *LEARNING , *SENSORIMOTOR cortex , *CAREGIVERS , *ROBOTICS research - Abstract
Parental scaffolding is an important mechanism that speeds up infant sensorimotor development. Infants pay stronger attention to the features of the objects highlighted by parents, and their manipulation skills develop earlier than they would in isolation due to caregivers' support. Parents are known to make modifications in infant-directed actions, which are often called “motionese”7. The features that might be associated with motionese are amplification, repetition and simplification in caregivers' movements, which are often accompanied by increased social signalling. In this paper, we extend our previously developed affordances learning framework to enable our hand-arm robot equipped with a range camera to benefit from parental scaffolding and motionese. We first present our results on how parental scaffolding can be used to guide the robot learning and to modify its crude action execution to speed up the learning of complex skills. For this purpose, an interactive human caregiver-infant scenario was realized with our robotic setup. This setup allowed the caregiver's modification of the ongoing reach and grasp movement of the robot via physical interaction. This enabled the caregiver to make the robot grasp the target object, which in turn could be used by the robot to learn the grasping skill. In addition to this, we also show how parental scaffolding can be used in speeding up imitation learning. We present the details of our work that takes the robot beyond simple goal-level imitation, making it a better imitator with the help of motionese. [ABSTRACT FROM PUBLISHER]
- Published
- 2015
- Full Text
- View/download PDF
14. Emotions, Habits, and Skills
- Author
-
Rebekka Hufendiek
- Subjects
media_common.quotation_subject ,Habit ,Affordance ,Psychology ,Developmental psychology ,media_common - Published
- 2020
15. Literary Analysis and Weak Theories
- Author
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Omri Moses
- Subjects
Enactivism ,Structuralism (biology) ,Narrative ,Affordance ,Psychology ,Epistemology - Published
- 2020
16. The Cambridge Handbook of Discourse Studies
- Author
-
Rodney H. Jones
- Subjects
Discourse analysis ,Agency (sociology) ,Identity (social science) ,Engineering ethics ,Sociology ,Key issues ,Affordance - Abstract
This chapter explores how tools from discourse analysis can contribute to our understanding of digital surveillance. It lays the groundwork for this exploration by first examining the role of discourse analysis in our understanding of surveillance more generally. It then goes on to discuss the mediated nature of all surveillance and the different affordances and constraints different media bring to it. Next, it provides an overview of the main discursive processes involved in digital surveillance, including participation, pretexting, entextualization, recontextualization, and inferencing, showing how they occur differently when mediated through digital technologies. A range of key issues and ongoing debates around digital surveillance related to discourse analysis are then identified and elaborated upon, specifically identity, agency, and power. Finally, the chapter discusses the implications of a discourse analytical approach to digital surveillance for the professional practices of applied and sociolinguists and suggests some future directions for research on discourse and digital surveillance.
- Published
- 2020
17. Affordances and Attention
- Author
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Duane F. Shell and Terri Flowerday
- Subjects
Cognitive science ,Psychology ,Affordance - Published
- 2019
18. Technology, electronic media and science education
- Author
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Annette Hilton, Geoffrey Hilton, Woolcott, G, and Whannell, R
- Subjects
Sociology of scientific knowledge ,Multimedia ,business.industry ,Computer science ,Nature of Science ,Electronic media ,computer.software_genre ,Science education ,Learning sciences ,Scientific literacy ,ComputingMilieux_COMPUTERSANDEDUCATION ,Technology integration ,Engineering ethics ,business ,Affordance ,computer - Abstract
LEARNING OBJECTIVES After studying this chapter, you should be able to: • describe broadly what technology is and how it shapes science and science teaching • recognise the importance of technology integration into science teaching and learning • distinguish between the various roles played by technologies in science learning • develop an understanding of the affordances of different technologies and their applications to diverse learning environments and the various practices of a teacher. Introduction The term technology conjures up numerous and diverse notions. For example, its broadest definition relates to the ability of humans to manipulate their environment. In this sense, technology can include activities such as writing and diverse objects such as cars, refrigerators and telephones. This broad view of technology has led, in recent decades, to the advent of technological devices (generally referred to as technology), such as digital technologies and electronic media. These technologies have allowed scientific phenomena to be understood and communicated in ways not previously possible. The development of emerging sciences, such as nanotechnologies, medical technologies and fields of research within astronomy and quantum physics, has been possible due to advances in technologies and their affordances that support scientific reasoning and communication. Digital technologies not only have the capacity to shape scientific knowledge and its contribution to shared human capital, but are also diverse in their capacities to influence the ways in which we teach and learn science. Teachers can harness the affordances and varied natures of a range of digital technologies to support their students’ learning of scientific concepts, to develop students’ understanding and appreciation of the Nature of Science, to enhance students’ scientific literacy, and to ensure that science learning is authentic, meaningful and exciting. This chapter begins with an outline of the nature of technology and its influence on science and science teaching. It focuses on the ways in which digital technologies can be used in and beyond the science classroom for teaching and learning science. It draws on a range of examples to highlight the opportunities that different technologies provide for teaching science and the innovative ways in which students can use diverse technologies for learning science, such as that shown in Figure 1.8.1. This photo shows a computer screen with data generated from a research boat's instruments and used by biology students in conjunction with data collected from plankton hauls, sediment grabs and underwater camera footage.
- Published
- 2017
19. Virtual Reality and Prosocial Behavior
- Author
-
Jeremy N. Bailenson, Soon Youn Oh, and Ketaki Shriram
- Subjects
Manifesto ,Prosocial behavior ,business.industry ,Media studies ,The Internet ,Virtual reality ,business ,Affordance ,Cyberspace ,Psychology ,Video game ,Popularity - Abstract
Introduction People have long been intrigued by the notion of a virtual space that could offer an escape from reality to new sensory experiences. As early as 1965, Sutherland envisioned that the ‘ultimate display’ would enable users to actively interact with the virtual space as if it were real, giving them “a chance to gain familiarity with concepts not realizable in the physical world” (Sutherland, 1965, p. 506). William Gibson appears to have shared this vision when coining the term ‘cyberspace’ in his 1984 novel Neuromancer , defining it as “a consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts …” (p. 51). While the image may have seemed farfetched at the time, the mounting popularity of home video game consoles, massively multiplayer online role playing games (MMORPGs), and massive open online courses (MOOCs) all demonstrate that virtual reality (VR) is an increasingly integral component of our everyday lives. Despite some romanticized versions of VR, much of the previous literature focused on its dangers. Early studies voiced concerns about how individuals would no longer be able to receive true emotional and social support online (e.g., Kraut et al., 1998) and more recent research focused on Internet addiction (e.g., Lam et al., 2009) as well as the antisocial effects of playing violent games (e.g., Bartholow, Bushman, & Sestir, 2006). Overall, the results suggest that spending extensive amounts of time in VR can result in apathetic or even violent attitudes and behavior toward others. Indeed, early conversations between Jaron Lanier, one of the pioneers of the technology, and William Gibson, who consulted Lanier while writing his manifesto, focused on this tension. Lanier envisioned prosocial uses for the technology he championed, but Gibson felt compelled to write about the less wholesome applications, saying, “Jaron, I tried. But it's coming out dark” (Lanier, 2013, p. 329). In terms of academic research, there is a group of scholars who focus on a more positive outlook; the unique affordances of virtual environments actually promote prosocial behavior when leveraged. Recent developments show that even brief virtual interventions can increase environmental awareness, reduce racial bias, and enhance general altruistic behavior. These interventions have been found to be especially powerful when the user feels fully immersed in the virtual world.
- Published
- 2017
20. Adaptation
- Author
-
D. M. Walsh
- Subjects
Computer science ,Human–computer interaction ,Adaptation (computer science) ,Affordance - Published
- 2015
21. Affordance Perception Research
- Author
-
Keith S. Jones
- Subjects
Perception ,media_common.quotation_subject ,Affordance ,Psychology ,Cognitive psychology ,media_common - Published
- 2015
22. Interface Design: A Control Theoretic Context for a Triadic Meaning Processing Approach
- Author
-
Kevin B. Bennett, John M. Flach, Richard J. Jagacinski, and David D. Woods
- Subjects
Cognitive science ,Human–computer interaction ,Situated cognition ,Information processing ,Cybernetics ,Ecological interface design ,Context (language use) ,Control (linguistics) ,Affordance ,Psychology ,Meaning (linguistics) - Published
- 2015
23. Ecological Interface Design: A Selective Overview
- Author
-
Patricia Lee, Jerred Charles Holt, Christopher Edman, John M. Flach, and Kevin B. Bennett
- Subjects
Cognitive systems engineering ,Cognitive science ,Concept learning ,Ecology (disciplines) ,Ecological psychology ,Ecological interface design ,Cognition ,Affordance ,Psychology - Published
- 2015
24. Parental scaffolding as a bootstrapping mechanism for learning grasp affordances and imitation skills
- Author
-
Emre Ugur, Hande Celikkanat, Yukie Nagai, Erhan Oztop, Özyeğin University, and Öztop, Erhan
- Subjects
0209 industrial biotechnology ,Motionese ,Computer science ,General Mathematics ,media_common.quotation_subject ,education ,Developmental robotics ,02 engineering and technology ,Robot learning ,020901 industrial engineering & automation ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,Affordance ,media_common ,business.industry ,GRASP ,Bootstrapping (linguistics) ,Parental scaffolding ,Computer Science Applications ,body regions ,Action (philosophy) ,Control and Systems Engineering ,Robot ,020201 artificial intelligence & image processing ,Imitation ,Artificial intelligence ,business ,Software - Abstract
Due to copyright restrictions, the access to the full text of this article is only available via subscription. Parental scaffolding is an important mechanism that speeds up infant sensorimotor development. Infants pay stronger attention to the features of the objects highlighted by parents, and their manipulation skills develop earlier than they would in isolation due to caregivers' support. Parents are known to make modifications in infant-directed actions, which are often called “motionese”. The features that might be associated with motionese are amplification, repetition and simplification in caregivers' movements, which are often accompanied by increased social signalling. In this paper, we extend our previously developed affordances learning framework to enable our hand-arm robot equipped with a range camera to benefit from parental scaffolding and motionese. We first present our results on how parental scaffolding can be used to guide the robot learning and to modify its crude action execution to speed up the learning of complex skills. For this purpose, an interactive human caregiver-infant scenario was realized with our robotic setup. This setup allowed the caregiver's modification of the ongoing reach and grasp movement of the robot via physical interaction. This enabled the caregiver to make the robot grasp the target object, which in turn could be used by the robot to learn the grasping skill. In addition to this, we also show how parental scaffolding can be used in speeding up imitation learning. We present the details of our work that takes the robot beyond simple goal-level imitation, making it a better imitator with the help of motionese. European Commission
- Published
- 2015
25. Language and media
- Author
-
Paul Manning and Ilana Gershon
- Subjects
Linguistic anthropology ,Cognitive science ,Action (philosophy) ,Ontology ,Anthropological linguistics ,Sociocultural anthropology ,Psychology ,Affordance ,Sociolinguistics ,Social relation - Abstract
Any account of social action presupposes an ontology of action whether this is made explicit or not. This chapter reviews the problem of defining and analyzing action in interaction, and to propose a solution. It describes three dimensions of contrast in the analysis of action. A first point is that both purposive action and non-intentional effects can be seen as ways to do things with words but, as we shall see, they differ in many respects. Second, there is a need to distinguish explicit from primary in action. And third, one can need to distinguish between the constitution of action, on the one hand, and the ex post facto description of action, on the other. The chapter describes the components and types of action in interaction. It discusses two case studies: how it is that actions are recognized and thereby consummated, both by participants in social interaction and by analysts.
- Published
- 2014
26. Dynamical systems and embedded cognition
- Author
-
Randall D. Beer
- Subjects
Cognitive science ,Autopoiesis ,Dynamical systems theory ,Embodied cognition ,business.industry ,Subsumption architecture ,Situated ,Cognition ,Artificial intelligence ,Psychology ,Affordance ,business ,Stigmergy - Abstract
This chapter traces some of the history of the individual intellectual threads of situated activity, embodiment, and dynamics that underlie the situated, embodied, dynamical (SED) approach. It particularly focuses on the years 1985- 1995. The first intellectual thread making up the SED approach is situated activity. Situated activity stresses three ideas such as concrete action, situatedness, and interactionism that have been traditionally neglected in artificial intelligence (AI) and cognitive science. A second intellectual thread in the SED approach is embodiment. There are three distinct ideas such as physical embodiment, biological embodiment, and conceptual embodiment that have been advanced by advocates of embodied cognitive science. The final intellectual thread constituting the SED approach is dynamics, within which one must distinguish at least three ideas: dynamical systems theory (DST), dynamical framework, and dynamical hypothesis. The chapter articulates an integrated theoretical framework that combines the insights from situatedness, embodiment, and dynamics.
- Published
- 2014
27. Lines in the sand
- Author
-
Jennifer Green
- Subjects
Linguistic anthropology ,History ,Absolute (philosophy) ,Watson ,Kinship ,Football ,Affordance ,Modality (semiotics) ,Cartography ,Linguistics ,Sociolinguistics - Published
- 2014
28. Crossing boundaries
- Author
-
Jennifer Green
- Subjects
030505 public health ,History ,Watson ,Intonation (linguistics) ,Linguistics ,Linguistic anthropology ,03 medical and health sciences ,030502 gerontology ,Embodied cognition ,Depiction ,0305 other medical science ,Affordance ,Modality (semiotics) ,Cartography ,Sociolinguistics - Published
- 2014
29. 'Say princess': the challenges and affordances of young Hebrew L2 novices’ interaction with their peers
- Author
-
Naomi Gorbatt and Shoshana Blum-Kulka
- Subjects
Nonverbal communication ,Peer interaction ,Hebrew ,language ,Keying ,Language acquisition ,Affordance ,Psychology ,language.human_language ,Linguistics ,Sociolinguistics - Published
- 2014
30. ‘Invisible’ blends
- Author
-
Gregory Minissale
- Subjects
Conceptual blending ,Applied arts ,Aesthetics ,Embodied cognition ,Situated cognition ,media_common.quotation_subject ,Psychology ,Creativity ,Affordance ,media_common ,Irony ,Contemporary art - Published
- 2013
31. Evaluating situated cognition
- Author
-
Gregory Minissale
- Subjects
Cognitive science ,Conceptual blending ,Embodied cognition ,Social cognition ,Situated cognition ,Identity (social science) ,Cognition ,Affordance ,Psychology ,Contemporary art - Published
- 2013
32. Blending time
- Author
-
Gregory Minissale
- Subjects
Applied arts ,Image schema ,Conceptual blending ,Aesthetics ,Metaphor ,Situated cognition ,media_common.quotation_subject ,Gestalt psychology ,Psychology ,Affordance ,Contemporary art ,media_common - Published
- 2013
33. Semantic affordances and temporal reference
- Author
-
Vyvyan Evans
- Subjects
Human–computer interaction ,Computer science ,Affordance - Published
- 2013
34. Freedom in speech
- Author
-
Joaquín M. Fuster
- Subjects
Cognitive science ,Action (philosophy) ,Neurolinguistics ,media_common.quotation_subject ,Natural (music) ,Behavioral neuroscience ,Creativity ,Psychology ,Affordance ,Frontal dynamic aphasia ,Orbital prefrontal cortex ,media_common ,Cognitive psychology - Published
- 2013
35. Personalized Communication in Protest Networks
- Author
-
Alexandra Segerberg and W. Lance Bennett
- Subjects
World Wide Web ,Action (philosophy) ,business.industry ,Political science ,Media coverage ,Personalized communication ,Public relations ,business ,Affordance ,Contentious politics ,Digital media ,Personalization - Published
- 2013
36. Introduction
- Author
-
Bo T. Christensen and Brian Moeran
- Subjects
Literary fiction ,Improvisation ,Aesthetics ,Originality ,media_common.quotation_subject ,Art ,Creativity technique ,Acrylic paint ,Affordance ,Creativity ,Visual arts ,Wine industry ,media_common - Published
- 2013
37. Action, perception, and reference
- Author
-
Peter Machamer and Lisa M. Osbeck
- Subjects
Cognitive science ,Philosophy of science ,Action (philosophy) ,Embodied cognition ,Situated cognition ,Perception ,media_common.quotation_subject ,Context (language use) ,Affordance ,Psychology ,Realism ,Cognitive psychology ,media_common - Published
- 2012
38. Emergent Assessment Opportunities
- Author
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Gwendolyn Campbell, Ami E. Bolton, Matthew Lineberry, and Phillip M. Mangos
- Subjects
Cognitive science ,Knowledge management ,business.industry ,media_common.quotation_subject ,Fidelity ,Educational psychology ,Training (civil) ,Experiential learning ,Ecological psychology ,Task analysis ,Affordance ,business ,Psychology ,media_common - Published
- 2012
39. Diversity in modalities
- Author
-
Marie-Noelle Lamy
- Subjects
Communication ,Modalities ,Modality (human–computer interaction) ,Computer science ,business.industry ,Context (language use) ,Language acquisition ,Multimodality ,Epistemology ,law.invention ,law ,CLARITY ,Meaning-making ,business ,Affordance - Abstract
CALL practitioners do not generally use the word ‘modality’ when instructing their students (for instance they don’t say ‘make sure you carry out this interview using the audio modality’, or ‘share your thoughts on your partner’s ideas using the commenting modality’). On the other hand many researchers do use this word, yet all too often fail to define what they mean by it (or by similar terms such as ‘mode’, ‘tool’ or ‘affordance’) which they also, confusingly, bring into play. The idea of ‘diversity’ in such a context comes close to taking on overtones of ‘mix’ or even ‘mess’. It is the author's intention, in subjecting the notion of ‘modality’ to a critical examination, to show how lack of clarity in published research and lack of familiarity among the CALL practitioner community are deleterious to the future of technology-mediated language learning. The author also hopes to suggest how ‘modality’ can be reconceptualised so as to facilitate our understanding of the benefits to be expected from CALL, however much ‘technology’ changes, in its current dynamic state of development
- Published
- 2012
40. Changing Situations and Motives
- Author
-
Harry Daniels
- Subjects
Framing (social sciences) ,media_common.quotation_subject ,Stanislavski's system ,Personality ,Hegelianism ,Environmental ethics ,Affordance ,Understatement ,Psychology ,Recontextualisation ,Social psychology ,Social relation ,media_common - Abstract
This chapter explores some of the personal motivational implications of the process of moving from one situation to another. In the cultural-historical phase of Vygotsky’s writing, he strove to understand the development of psychological functioning in relation to the situation in which that development was taking place. This view is the point of departure for a consideration of the transformations which take place when a person moves from one institutional situation to another. I will discuss the ways in which institutions re-contextualise societal motives and thus mediate an individual’s engagement with the social world. When viewed from this perspective, transitions between institutions may require engagement with new re-contextualisations of societal motives. Alongside this emphasis on moving from one institutional setting to another, that may be thought of a movement in space, there is also the perspective of movement through time. On the one hand, institutions themselves change over time, and thus principles of re-contextualisation will also change over time. This may be viewed from a macro or micro perspective. At the macro level, changes over time, such as the change of headteacher of a school, will lead to changes in institutional form. At the micro level, as patterns of interaction within institutions change so will the ways in which societal motives come to inhabit the institution. As individuals change their forms of social relation over time so they also bring about changes in which the institution stands between society and the individual. This developmental perspective over time will be discussed alongside the implications of movement through. It is, of course recognised, that the forms of movement co-occur.
- Published
- 2011
41. Brain-inspired robots for autistic training and care
- Author
-
Lmg Loe Feijs and Emilia Emilia Barakova
- Subjects
media_common.quotation_subject ,Empathy ,Special Interest Group ,medicine.disease ,Social relation ,Embodied cognition ,Theory of mind ,medicine ,Autism ,Imitation ,Affordance ,Psychology ,media_common ,Cognitive psychology - Abstract
An increasing number of projects world-wide investigate the possibilities to include robots as a part of assessment and therapy practices for individuals with autism. There are two major reasons for that: the special interest of the autistic people in robots and electronic tools and the rapid developments in the multidisciplinary studies on the nature of social interaction and on autism as atypical social behavior.
- Published
- 2011
42. A Context for Sponsored Search
- Author
-
Jim Jansen
- Subjects
Engineering ,Brand image ,business.industry ,Pay per click ,Phenomenon ,Social media ,Public relations ,business ,Affordance ,Data science - Abstract
Context is the surroundings, circumstances, environment, background, or settings which determine, specify, or clarify the meaning of an event. Wiktionary, 2010 You must always consider the context within when a given phenomenon occurs to derive any meaning from it. As the Wiktionary quote states, the context is what clarifies the meaning of an event. Let’s Place Ourselves in the Proper Context You are the owner of a small- to medium-size business that sells some product or service. Pick any product or service that interests you. We will use a framing shop as an example throughout this book. Our framing shop is called Faster Frames.
- Published
- 2011
43. Creative Insight: The Redistribution Theory
- Author
-
Stellan Ohlsson
- Subjects
Cognitive science ,Redistribution (election) ,business.industry ,Deep learning ,Gestalt psychology ,Artificial intelligence ,Affordance ,business ,Psychology ,Problem space - Published
- 2011
44. Digital Technologies and Traditional Cultural Expressions : A Positive Look at a Difficult Relationship
- Author
-
Mira Burri
- Subjects
Cultural Studies ,History ,Computer science ,business.industry ,Process (engineering) ,media_common.quotation_subject ,Museology ,Internet privacy ,340 Law ,Context (language use) ,Conservation ,Creativity ,Digital media ,Globalization ,Anthropology ,The Internet ,Quality (business) ,Affordance ,business ,media_common - Abstract
Digital technologies have often been perceived as imperilling traditional cultural expressions (TCE). This angst has interlinked technical and sociocultural dimensions. On the technical side, it is related to the affordances of digital media that allow instantaneous access to information without real location constraints, data transport at the speed of light and effortless reproduction of the original without any loss of quality. In a sociocultural context, digital technologies have been regarded as the epitome of globalization forces—not only driving and deepening the process of globalization itself but also spreading its effects. The present article examines the validity of these claims and sketches a number of ways in which digital technologies may act as benevolent factors. It illustrates in particular that some digital technologies can be instrumentalized to protect TCE forms, reflecting more appropriately the specificities of TCE as a complex process of creation of identity and culture. The article also seeks to reveal that digital technologies—and more specifically the Internet and the World Wide Web—have had a profound impact on the ways cultural content is created, disseminated, accessed and consumed. It is argued that this environment may have generated various opportunities for better accommodating TCE, especially in their dynamic sense of human creativity.
- Published
- 2010
- Full Text
- View/download PDF
45. Object Recognition Through Reasoning About Functionality: A Survey of Related Work
- Author
-
Melanie A. Sutton, Louise Stark, and Kevin W. Bowyer
- Subjects
business.industry ,Computer science ,Cognitive neuroscience of visual object recognition ,Object (computer science) ,computer.software_genre ,Computer graphics ,Categorization ,Work (electrical) ,Ecological psychology ,Object model ,Artificial intelligence ,business ,Affordance ,computer ,Natural language processing - Published
- 2009
46. Modelling
- Author
-
N. J. Enfield
- Subjects
Cognitive science ,Metonymy ,Semiotics ,Phonology ,Pragmatics ,Psychology ,Affordance ,Indexicality ,Iconicity - Published
- 2009
47. A Sociocultural Perspective on Opportunity to Learn
- Author
-
James Paul Gee
- Subjects
Zone of proximal development ,Sociocultural perspective ,Situated cognition ,Pedagogy ,Cognitive apprenticeship ,Educational psychology ,Activity theory ,Sociocultural evolution ,Psychology ,Affordance ,Humanities - Published
- 2008
48. Toward the Integration of Bodily States, Language, and Action
- Author
-
Arthur M. Glenberg
- Subjects
Comprehension ,Sadness ,Embodied cognition ,media_common.quotation_subject ,Perception ,Happiness ,Cognition ,Construction grammar ,Psychology ,Affordance ,Cognitive psychology ,media_common - Published
- 2008
49. The progress drive hypothesis: an interpretation of early imitation
- Author
-
Pierre-Yves Oudeyer, Frédéric Kaplan, Nehaniv, Christof, and Dautenhahn, Kerstin
- Subjects
Zone of proximal development ,Anticipation (artificial intelligence) ,media_common.quotation_subject ,Interpretation (philosophy) ,Natural (music) ,Reinforcement learning ,Behavioral neuroscience ,Imitation ,Affordance ,Psychology ,media_common ,Developmental psychology ,Cognitive psychology - Abstract
Children seem to have a natural tendency to imitate and their interest for particular kinds of imitative behaviour varies greatly with the infant’s age. We argue that different forms of children’s early imitation may be the result of an intrinsic motivation system driving the infant into situations of maximal learning progress. We present a computational model showing how an agent can learn to focus on “progress niches”, situations neither completely predictable nor too difficult to predict given its anticipation capabilities. The existence of such a drive could explain why certain types of imitative behaviour are produced by children at a certain age, and how discriminations between self, others and objects gradually appear.
- Published
- 2007
50. Correspondence problems and mechanisms
- Author
-
Chrystopher L. Nehaniv and Kerstin Dautenhahn
- Subjects
Perception ,media_common.quotation_subject ,Imitative learning ,Turn-taking ,Sequence learning ,Cognitive imitation ,Affordance ,Social learning ,Psychology ,Correspondence problem ,media_common ,Cognitive psychology - Abstract
The problem for one individual of producing behaviour that matches , in some aspect, with behaviour it observes in another comprises an instance of the correspondence problem (compare Part IV, Development and embodiment, this volume; Nehaniv and Dautenhahn, 2002). The particular nature of the kind of similarity that is matched determines different classes of correspondence problems. The bodies and affordances available to the two individuals are in general not the same, so the problem is non-trivial – even ignoring the complexities of perception in registering the observed behaviour. Mechanisms for solving these correspondence problems are numerous, and, while generally occurring in a social context, they may or may not involve learning. On the other hand, every social learning mechanism solves a particular class of correspondence problems. Geoffrey Bird and Cecilia Heyes discuss several alternative mechanisms for solving correspondence problems in which the observer must generate motor commands to match visual input. Of particular interest due to the complexity of mechanism they appear to require for their solution are cases in which the perceptual discrepancies cannot be used as simple feedback to guide mismatch reduction and achieve matching behaviour. Various levels of such perceptual opacity occur when the visual experience in observing another individual and the experience which occurs when carrying out the ‘same’ actions are dissimilar, as in a curtsy bow or in playing tennis.
- Published
- 2007
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