1. VR-MMA
- Author
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Green Y. Y. Leung, Anthony Kong, Jeff K. T. Tang, Jacky Hon-Kit Hui, Bismarck K. L. Ng, and Wai-Man Pang
- Subjects
Non-cooperative game ,Game mechanics ,Multimedia ,Computer science ,Interface (computing) ,05 social sciences ,ComputingMilieux_PERSONALCOMPUTING ,050301 education ,020207 software engineering ,02 engineering and technology ,Virtual reality ,computer.software_genre ,Motion capture ,Motion (physics) ,Entertainment ,0202 electrical engineering, electronic engineering, information engineering ,Action game ,0503 education ,computer - Abstract
In this paper, we proposed a serious game that not only for entertainment but also encourage people to do more exercise, in order to let them relax and refresh from the stressful working life and maintain a good health and well-being. Our game applied motion capture, muscle power sensing, action game factors and virtual reality technology (VR). In contrast to traditional VR games, our game provides a novel muscle-power sensitive gaming interface, such that special effects will be shown and a higher bonus scores could be received when the player do exercise harder and exert a greater muscle power. The preliminary experiment result reveals that the muscle sensing capability facilitates the players to pay more attention to their muscle activities when playing the game. The players also agreed that the proposed game could attract them to do exercise again.
- Published
- 2016