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VR-MMA
- Source :
- Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology.
- Publication Year :
- 2016
- Publisher :
- ACM, 2016.
-
Abstract
- In this paper, we proposed a serious game that not only for entertainment but also encourage people to do more exercise, in order to let them relax and refresh from the stressful working life and maintain a good health and well-being. Our game applied motion capture, muscle power sensing, action game factors and virtual reality technology (VR). In contrast to traditional VR games, our game provides a novel muscle-power sensitive gaming interface, such that special effects will be shown and a higher bonus scores could be received when the player do exercise harder and exert a greater muscle power. The preliminary experiment result reveals that the muscle sensing capability facilitates the players to pay more attention to their muscle activities when playing the game. The players also agreed that the proposed game could attract them to do exercise again.
- Subjects :
- Non-cooperative game
Game mechanics
Multimedia
Computer science
Interface (computing)
05 social sciences
ComputingMilieux_PERSONALCOMPUTING
050301 education
020207 software engineering
02 engineering and technology
Virtual reality
computer.software_genre
Motion capture
Motion (physics)
Entertainment
0202 electrical engineering, electronic engineering, information engineering
Action game
0503 education
computer
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
- Accession number :
- edsair.doi...........4974cc0992cd013b72f368419070c09a