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VR-MMA

Authors :
Green Y. Y. Leung
Anthony Kong
Jeff K. T. Tang
Jacky Hon-Kit Hui
Bismarck K. L. Ng
Wai-Man Pang
Source :
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology.
Publication Year :
2016
Publisher :
ACM, 2016.

Abstract

In this paper, we proposed a serious game that not only for entertainment but also encourage people to do more exercise, in order to let them relax and refresh from the stressful working life and maintain a good health and well-being. Our game applied motion capture, muscle power sensing, action game factors and virtual reality technology (VR). In contrast to traditional VR games, our game provides a novel muscle-power sensitive gaming interface, such that special effects will be shown and a higher bonus scores could be received when the player do exercise harder and exert a greater muscle power. The preliminary experiment result reveals that the muscle sensing capability facilitates the players to pay more attention to their muscle activities when playing the game. The players also agreed that the proposed game could attract them to do exercise again.

Details

Database :
OpenAIRE
Journal :
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
Accession number :
edsair.doi...........4974cc0992cd013b72f368419070c09a