1. The Literature Race ‐ NFC Based Mixed Reality Game.
- Author
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Koivisto, Antti, Ketamo, Harri, Hammais, Eero, and Salli, Juho
- Subjects
EDUCATIONAL games ,COVID-19 pandemic ,NEAR field communication ,SOCIAL interaction ,READING comprehension - Abstract
In many countries people think TV and games takes hours away from reading and decreases the reading skills. We can not close our eyes and request games to be forbidden: games are part of our culture, the new form of storytelling and social interaction for younger generations. We should use that fact to build motivation around literacy and reading. This paper describes a Near Field Communication (NFC) based multiplayer mixed reality game “The Literature Race” that motivates the children to find information about books, apply that information in teams to solve the challenges in the game and finally get familiar with libraries. [ABSTRACT FROM AUTHOR]
- Published
- 2021