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229 results on '"Mark Chignell"'

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1. Boosting Delirium Identification Accuracy With Sentiment-Based Natural Language Processing: Mixed Methods Study

3. Picture-Word Interference Effects Are Robust With Covert Retrieval, With and Without Gamification

4. Enhancing Predictive Power of Cluster-Boosted Regression With Text-Based Indexing

5. Psychological resilience during COVID-19: a meta-review protocol

6. Enhancing the uptake of systematic reviews of effects: what is the best format for health care managers and policy-makers? A mixed-methods study

7. Development of a Web-Based, Work-Related Asthma Educational Tool for Patients with Asthma

8. Test-Retest Reliability of a Serious Game for Delirium Screening in the Emergency Department

9. The Evolution of HCI and Human Factors: Integrating Human and Artificial Intelligence

11. Weakness exploitation: Predicting socially communicative devices as a successor to internet-based graphical user interfaces

13. Dealing with Problematic Asymmetries in Caregiving Relationships: A Role for Social Robots?

14. How Well Do Privacy-Protective Behaviours Age? The Prevalence of Privacy Heuristics Among Older Adults

15. Patient Safety Challenges in the Pandemic: Applying Human Factors Principles to Embed Patient Safety and Experience at the Clinical Front Line

17. Longitudinal analysis of sustained performance on gamified cognitive assessment tasks

18. A Survey on Deep Learning for Human Activity Recognition

19. Human Factors in Interactive Machine Learning: A Cybersecurity Case Study

20. Reshaping Human Factors Education in Times of Big Data: Practitioner Perspectives

21. Transcending Distance in Long-Term Care: Can Serious Games Increase Resident Resilience?

22. Student Perspectives on Changing Requirements for Human Factors Engineering Education

23. A meta-review of psychological resilience during COVID-19

24. Can Cognitive Assessment Games Save Us From Cognitive Decline?

25. Evaluating and Motivating Activation in Long Term Care: Lessons From a Pilot Study

26. Toward a Subjective Assessment System for Closed Captioning Quality

27. Beauty and the Beastly Search: Finding Luxury in a Product Hierarchy

28. A Person-Centered Design Framework for Serious Games for Dementia

29. Flattening the Curve of Cognitive Decline: A Survey of Cognitive Interventions for People Living with Dementia

30. Modeling Closed Captioning Subjective Quality Assessment by Deaf and Hard of Hearing Viewers

31. Challenges to Human Drivers in Increasingly Automated Vehicles

35. Picture-Word Interference Effects Are Robust With Covert Retrieval, With and Without Gamification

36. arttech: Performance and Embodiment in Technology for Resilience and Mental Health

37. Discovering the Causal Structure of the Hamilton Rating Scale for Depression Using Causal Discovery

38. Memories of Video: Impact of Sequencing on Rated Technical Quality for Viewed and Visualized Disruptions

39. A Longitudinal Study on Quality of Experience (QoE) measures to predict customer’s Likelihood to Recommend (L2R) a service

40. Immersiveness and Perceptibility of Convex and Concave Displays

41. Predictive Ability of a Serious Game to Identify Emergency Patients With Unrecognized Delirium

42. Enhancing Predictive Power of Cluster-Boosted Regression With Text-Based Indexing

43. Demographic Effects on Mid-Air Gesture Preference for Control of Devices: Implications for Design

44. Prevalence, management and outcomes of unrecognized delirium in a National Sample of 1,493 older emergency department patients: how many were sent home and what happened to them?

45. A Survey on Deep Learning for Human Activity Recognition.

46. IEA 2021 Patient Safety Design Competition

47. Designing the BrainTagger Researcher Platform to Automate Development of Customized Cognitive Games

48. The Gap Between Human Factors Engineering Education and Industry Needs

49. Psychological resilience during COVID-19: A meta-review protocol

50. Interactive Machine Learning for Data Exfiltration Detection: Active Learning with Human Expertise

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