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39 results on '"Frederik Cornillie"'

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1. Elicited imitation as a window into developmental stages

2. A Multidimensional IRT Approach for Dynamically Monitoring Ability Growth in Computerized Practice Environments

3. Towards Tailored Cognitive Support in Augmented Reality Assembly Work Instructions

8. Danger, high voltage! Using EEG and EOG measurements for cognitive overload detection in a simulated industrial context

9. Comparing the prediction performance of item response theory and machine learning methods on item responses for educational assessments

10. Promoting incidental vocabulary learning through watching a French Netflix series with glossed captions

11. Vocabulary Learning Through Viewing Captioned or Subtitled Videos and the Role of Learner- and Word-Related Factors

12. Storytelling for the foreign language classroom

13. The effectiveness of an adaptive digital educational game for the training of early numerical abilities in terms of cognitive, noncognitive and efficiency outcomes

15. Integrating machine learning into item response theory for addressing the cold start problem in adaptive learning systems

16. An explanatory item response theory method for alleviating the cold-start problem in adaptive learning environments

17. ‘There’s always an option’: Collaborative Writing of Multilingual Interactive Fanfiction in a Foreign Language Class

18. Cognitive support for assembly operations by means of augmented reality: an exploratory study

19. Technology-mediated personalised learning for younger learners

20. The effects of two digital educational games on cognitive and non-cognitive math and reading outcomes

21. The effectiveness of adaptive versus non‐adaptive learning with digital educational games

23. A Multidimensional IRT Approach for Dynamically Monitoring Ability Growth in Computerized Practice Environments

24. The potential of elicited imitation for oral output practice in German L2

25. Comunicar : revista científica iberoamericana de comunicación y educación

26. The tablet for second language vocabulary learning : keyboard, stylus or multiple choice

27. From pen-and-paper content to educational math game content for children: A transfer with added difficulty

28. Competition and students’ perceptions in a game-based language learning environment

29. Tools that detectives use: in search of learner-related determinants for usage of optional feedback in a written murder mystery

30. The Routledge Handbook of Language Learning and Technology

31. ReCALL special issue: Digital games for language learning: challenges and opportunities

32. Design and empirical evaluation of controlled L2 practice through mini-games—moving beyond drill-and-kill?

33. Performance in Educational Math Games: Is It a Question of Math Knowledge?

34. Adaptivity in Educational Games: Including Player and Gameplay Characteristics

35. Multimedia CALL

36. Design of Web-Based Mini-Games for Language Learning: An Evidence-Based and User-Centred Approach

37. Vocabulary Treatment in Adventure and Role-Playing Games: A Playground for Adaptation and Adaptivity

38. Mobile Vocabulary Learning: Activities Allowing for Interaction through Input Enhancement

39. Tapping into the field of foreign language learning games

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