159 results on '"Bannon, Liam J."'
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2. From Human Factors to Human Actors: The Role of Psychology and Human-Computer Interaction Studies in System Design
3. Elucidating Frames of Reference for HCI
4. '20 Years a-Growing': Revisiting From Human Factors to Human Actors
5. Approaches to Software Engineering: A Human-Centred Perspective
6. A Computer Science Perspective on Technology-Enhanced Learning Research
7. Space, Place and the Design of Technologically-Enhanced Physical Environments
8. A human-centred perspective on interaction design
9. Issues in Computer Supported Collaborative Learning
10. Towards Human-Centred Design
11. Exploring User-Centred Design in Practice: Some Caveats
12. The Shannon portal installation: interaction design for public places
13. “20 Years a-Growing”: Revisiting From Human Factors to Human Actors
14. Approaches to Software Engineering: A Human-Centred Perspective
15. Towards Human-Centred Design
16. From Human–Computer Interaction to Computer-Mediated Activity
17. Situating workplace studies within the human-computer interaction field
18. Knowledge management in distributed software development teams - does culture matter?
19. Chapter 25 Use, design and evaluation: Steps towards an integration
20. Chapter 2 Section introduction: Ethnography and design
21. From Human Factors to Human Actors: The Role of Psychology and Human-Computer Interaction Studies in System Design
22. Shaping experiences in the Hunt Museum: a design case study
23. “... a load of ould Boxology !”
24. Re-tracing the past: mixing realities in museum settings
25. Designing interactive museum exhibits : enhancing visitor curiosity through augmented artefacts. (Awarded Best Paper)
26. The musical box garden
27. Learning from museum visits: shaping design sensitivities.
28. New technology, communities, and networking: problems and prospects for orchestrating change
29. Mediation and Meaning in HCI
30. The politics of design: representing work
31. A pilgrim's progress: From cognitive science to cooperative design
32. Design:design matters in participatory design
33. Interaction Design Beyond the Product : Creating Technology-Enhanced Activity Spaces
34. Helping Users Help Each Other
35. Understanding and Designing for Aesthetic Experience
36. Understanding place as experience: augmenting human activities in contex
37. An investigation of soft-button widgets using sound
38. The turn to practice in HCI
39. Re-framing HCI
40. Including Visitor Contributions in Cultural Heritage Installations: Designing for Participation
41. Examining life at the code face
42. Designing hybrid places: merging interaction design, ubiquitous technologies and geographies of the museum space
43. Forgetting as a feature, not a bug: the dualityof memory and implications for ubiquitous computing
44. Understanding affect in design: an outline conceptual framework
45. Chapter 3: Design: design matters in Participatory Design.
46. ˵20 Years a-Growing″: Revisiting From Human Factors to Human Actors.
47. Examining Life at the Code Face.
48. How-To pages: Informal systems of expertise sharing.
49. Cues to common knowledge.
50. Exploring cooperation through a binder: A context for IT tools in elderly care at home.
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