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1. Group-Oriented Paper Recommendation With Probabilistic Matrix Factorization and Evidential Reasoning in Scientific Social Network.

2. A Service-Oriented Approach for the Cognitive Factory — A Position Paper

3. Broadening Intellectual Diversity in Visualization Research Papers.

4. Performance evaluation of the cognitive piggyback overlay systems with dirty paper coding

5. Comparing adaptive cognitive training in virtual reality and paper-pencil in a sample of stroke patients

6. Analysis Eye Movements During Reading by Machine Learning Algorithms: A Review Paper

7. A Case for Cognitive Models in Visualization Research : Position paper

8. A Neural Network-Powered Cognitive Method of Identifying Semantic Entities in Earth Science Papers

9. CogInfoCom Supported Education : A review of CogInfoCom based conference papers

10. Paper title: Serious games in nursing education: An integrative review

11. Research Paper Recommendation Based on the Knowledge Gap

12. Students' collaborative note-taking activities while using electronic and paper-based enhanced guided notes: Viewed from metacognitive and social network perspectives

13. Pareto-optimal solutions for question paper template generation

14. Embodied cognition as a motivating perspective for haptic interaction design: A position paper

15. The Source and Seat of Creativity in Human Beings: A Position Paper

16. Putting Services in Context (Short Paper).

17. Ontology Based Context Modeler for Context-Aware Systems (Short paper).

18. Topic-Based Exploration and Embedded Visualizations for Research Idea Generation.

19. I’m already optimal: the Dunning-Kruger Effect, Sociogenesis, and Self-Integration

20. Work in progress: Does motivation matter for conceptual change? exploring the implications of “hot cognition” on conceptual learning.

21. A Dual-Adversarial Model for Cross-Time and Cross-Subject Cognitive Workload Decoding.

22. Classification and Recall With Binary Hyperdimensional Computing: Tradeoffs in Choice of Density and Mapping Characteristics.

23. A Review of the Principles of Designing Smart Cyber-Physical Systems for Run-Time Adaptation: Learned Lessons and Open Issues.

24. Special Issue on Cognitive-Inspired Network Systems.

25. A BDI Modeling Approach for Decision Support in Supply Chain Quality Inspection.

27. Developing an instrument to measure the cognitive- affective-conative profile of engineering students

28. Human-Centric Automation and Optimization for Smart Homes.

29. Effect of Combined Use of Flipped Learning and Inquiry-Based Learning on a System Modeling and Control Course.

30. Evaluating Cognitive and Affective Outcomes of a Digital Game-Based Math Test.

31. Causal Narrative Comprehension: A New Perspective for Emotion Cause Extraction.

32. Cross-Modal Progressive Comprehension for Referring Segmentation.

33. Appliance Identification Algorithm for a Non-Intrusive Home Energy Monitor Using Cogent Confabulation.

34. MineTime Insight: Visualizing Meeting Habits to Promote Informed Scheduling Decisions.

35. Knowledge Engineering Oriented Intelligent Expert System Development Platform.

36. Dynamic Uncertain Causality Graph for Knowledge Representation and Reasoning: Utilization of Statistical Data and Domain Knowledge in Complex Cases.

37. Cascaded Parsing of Human-Object Interaction Recognition.

38. Weakly Supervised Object Detection Using Proposal- and Semantic-Level Relationships.

39. On bounds for the cognitive multiple access Z-Interference Channel

40. A Matrix Method of Basic Belief Assignment's Negation in Dempster–Shafer Theory.

41. Knowledge Representation Model for Bodies of Knowledge Based on Design Patterns and Hierarchical Graphs.

42. Dynamic Uncertain Causality Graph Applied to Dynamic Fault Diagnoses and Predictions With Negative Feedbacks.

43. Track Fusion and Behavioral Reasoning for Moving Vehicles Based on Curvilinear Coordinates of Roadway Geometries.

44. Detecting Cognitive Ability Changes in Patients With Moderate Dementia Using a Modified “Whack-a-Mole” Game.

45. Gradual Complex Numbers and Their Application for Performance Evaluation Classifiers.

46. A User Trust System for Online Games?Part II: A Subjective Logic Approach for Trust Inference.

47. Topological Approach to Symbolic Pole–Zero Extraction Incorporating Design Knowledge.

48. Linear Time Reconciliation With Bounded Transfers of Genes.

49. Learning to Compose and Reason with Language Tree Structures for Visual Grounding.