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A User Trust System for Online Games?Part II: A Subjective Logic Approach for Trust Inference.

Authors :
Cardoso, Rui Costa
Gomes, Abel J. P.
Freire, Mario M.
Source :
IEEE Transactions on Computational Intelligence & AI in Games; Dec2017, Vol. 9 Issue 4, p354-368, 15p
Publication Year :
2017

Abstract

Representing, manipulating, and inferring trust from the user point of view certainly is a grand challenge in virtual worlds, including online games. When someone meets an unknown individual, the question is “Can I trust him/her or not?” This requires the user to have access to a representation of trust about others, as well as a set of operators to undertake inference about the trustability of other users/players. In this paper, we employ a trust representation generated from in-world data in order to feed individual trust decisions. To achieve that purpose, we assume that such a representation of trust already exists; in fact, it was proposed in another paper of ours. Thus, the focus here is on the trust mechanisms required to infer trustability of other users/players. More specifically, we use an individual trust representation deployed as a trust network as base to the inference mechanism that employs two subjective logic operators (consensus and discount) to automatically derive trust decisions. The proposed trust inference system has been validated through OpenSimulator scenarios, which has led to a 5% increase on trustability of avatars in relation to the reference scenario (without trust). [ABSTRACT FROM PUBLISHER]

Details

Language :
English
ISSN :
1943068X
Volume :
9
Issue :
4
Database :
Complementary Index
Journal :
IEEE Transactions on Computational Intelligence & AI in Games
Publication Type :
Academic Journal
Accession number :
126820804
Full Text :
https://doi.org/10.1109/TCIAIG.2016.2593000