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1. Intelligent CALL, Granular Systems and Learner Data: Short Papers from EUROCALL 2022 (30th, Reykjavik, Iceland, August 17-19, 2022)

2. CALL and Professionalisation: Short Papers from EUROCALL 2021 (29th, Online, August 26-27, 2021)

3. Flipped Classroom with Gamified Technology and Paper-Based Method for Teaching Vocabulary

4. Design and Control of Guide-wheel-type Paper Alignment Mechanism to Improve Production Reliability of Corrugated Paper Plants.

5. Invited Paper: Survey of Technology and Skills in Demand: The 2022 Update

6. Plagiarism Level Analysis of Online Take-Home Examination Results and Its Correlation with Doctoral Program Students' Learning Outcome

8. SPART -- An Affordable Mobile Augmented Reality Alternative to Interactive Tabletops in Education

9. Scientific Paper Heterogeneous Graph Node Representation Learning Method Based onUnsupervised Clustering Level

10. CoCo: A System for Supporting Colocated Collaborative Learning with Tablets

11. 'GeoGebra' Applets for Fostering Conceptual Understanding in Algebra

12. The Feeling of Self-Efficacy and Its Impact on Performance on a Mobile Learning Application

13. Ethics-Driven Education: Integrating AI Responsibly for Academic Excellence

14. Scientific Paper Summarization Using Word-Section Association

15. Utilization of Microsoft Teams for Online Communication among Undergraduate Research Students

16. GES App -- Supporting Global Employability Skills from the Perspectives of Students, Staff and Employers

17. Web Viewers for Educational VR Contents

18. Practice through Play Using Mobile Technology

19. Mathematical Mobile Apps via Rural Casting

20. Study of the Corrective Grammatical Treatment of English Supported by Mobile Applications

21. Development of Digital Competences in Teaching Geography through the Creation of Multimedia Educational Material in the H5P Application

22. Integrating Large Language Models in Art and Design Education

23. Can ChatGPT Facilitate the Implementation of Personal Learning Environments in Tertiary Education: Benefits and Risks

24. Using Self-Evaluation Assignments to Teach 3D Coordinate Transformations in Robotics

25. GPTZero vs. Text Tampering: The Battle That GPTZero Wins

26. Project Development for Blood Bank Application and Convertor for Software Testing

27. Pronunciation Practice in Google Translate: Focus on French Liaison

28. The Development of the FineTune App

29. Perception of ChatGPT Usage for Homework Assignments: Students' and Professors' Perspectives

30. Exploring Educator Experiences with Mobile Learning Software: Understanding the Interplay of Themes

31. Usability of ChatGPT in Second Language Acquisition: Capabilities, Effectiveness, Applications, Challenges, and Solutions

32. Teaching Implication of Meaning Construction at Morphological Level of Affixation in a Complex Indonesian Verb Formation

33. Improving Marking Effectiveness and Feedback Provision in an OSCE Assessment Using Microsoft Forms: A Pilot Study in Sport and Exercise Therapy

34. Cheaters or AI-Enhanced Learners: Consequences of ChatGPT for Programming Education

35. A Proposed Categorization of Meta-Analysis, Their Respective Example Conceptual Frameworks, and Applicable R Packages for Education Research: A Review

36. Redesigning CS 100 in the Context of a Changing University Curriculum

37. Using R for Multivariate Meta-Analysis on Educational Psychology Data: A Method Study

38. Creativity in High School through Drawing with Polynomials

39. Modeling and Analyzing Scorer Preferences in Short-Answer Math Questions

40. Automated Search for Logistic Knowledge Tracing Models

41. Evaluation of the Use of MIDEP Card in Physical Programming Teaching

42. Raising Students' Awareness about Nature Conservation: From the Park to the City

43. Artificial Intelligence-Assisted Directed Drawing Technique for Preschool Children

44. Characterization of Physical Computing Devices by Attributes from a Pedagogical Perspective

45. Exploring Infranodus: A Text Analysis Tool

46. Maching Learning Based Financial Management Mobile Application to Enhance College Students' Financial Literacy

47. Artificial Intelligence and Higher Education

48. Games as a Mode of Instruction in Object-Oriented Concepts

49. Educational Robotics Applications as Tools to Support the Social Interactions and Integration of Refugee Children in the Community of Schools of Primary Education

50. Building Career Skills in Computer Science Students through Design Thinking Hackathons