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1. Does the Digital Generation Comprehend Better from the Screen or from the Paper?: A Meta-Analysis

2. From an Experimental Paper to a Playful Screen: How the Essence of Materiality Modulates the Process of Creation

3. Teaching Tip: How to Teach Information Systems Students to Design Better User Interfaces through Paper Prototyping

4. The Adaptive Features of an Intelligent Tutoring System for Adult Literacy

5. Collaborative Virtual Learning in the shAR Geometry Simulation Environment

6. Initiating and Integrating User-Centred Design in Upgrading the E-Learning Layout: A Case Study on FlexLearn (Brightspace) 2.0 Template

7. Augmented Reality for Inclusive Growth in Education: The Challenges

8. Evaluating the Effectiveness of Blended Learning in Learning Business Courses in Low-Income Economies

9. An Assessment of the Integration of ICTs into Teaching Processes by Science Teachers: The Case of Albania

10. Artificial Unintelligence: How Computers Misunderstand the World: by Meredith Broussard, Cambridge, MA, MIT Press, 2019, 248 pp., $15.95T/£12.99 (paper).

11. Student and Lecturer Perceptions of Usability of the Virtual Programming Lab Module for Moodle

12. How Florist Apprentices Explore Bouquet Designs: Supporting Design Space Exploration for Vocational Students

13. Simulators in Educational Robotics: A Review

14. The Topologies of Data Practices: A Methodological Introduction

15. Rhetoric and Emotional Design for the Improvement of User Experience in Moodle

16. Designing Learning Technology Collaboratively: Analysis of a Chatbot Co-Design

17. A Futuristic Design Vision of Tangible User Interfaces on Enhancing Montessori

18. Tool Support for Learning Computer and Robot Programming

19. Cardgame Design Project-Based Learning for a Graphic Design Course

20. Between Accessibility and Adaptability of Digital Platform: Investigating Learners' Perspectives on Digital Learning Infrastructure

21. Collaborative Troubleshooting in STEM: A Case Study of High School Students Finding and Fixing Code, Circuit and Craft Challenges in Electronic Textiles

22. FPGA Hardware Kit for Remote Training Platforms

23. Framework for Intelligent Teaching and Training Systems -- A Study of Systems

24. Human Computer Interaction (HCI) and Internet Residency: Implications for Both Personal Life and Teaching/Learning

25. Papers Published in Technical Journals and Conference Proceedings.

26. Music as Active Information Resource for Players in Video Games

27. Cross-Platform User Interface of E-Learning Applications

28. The Interactive Surveying Instructor (ISI) for Teaching Optical-Mechanical Instrument Readings in Surveying Engineering

29. Learning Analytics for Natural User Interfaces

30. Applicability of Domain-Specific Application Framework for End-User Development

31. Intelligent Tutoring Systems: A Systematic Review of Characteristics, Applications, and Evaluation Methods

32. Relevance of Electronic Resources and Improvement of Access for Effective Distance Learning and Continuing Education Programme

33. Fractangi: A Tangible Learning Environment for Learning about Fractions with an Interactive Number Line

34. Development of a Math Input Interface with Flick Operation for Mobile Devices

35. UsabilityZero: Can a Bad User Experience Teach Well?

36. Planning Effective Learning for the Visually Impaired in Federal University in Osun State, Nigeria: Technology Perspective

37. Data-Informed Educational Decision Making to Improve Teaching and Learning Outcomes of EFL

38. Effects on Response Time and Accuracy of Technology-Enhanced Cloze Tests: An Eye-Tracking Study

39. A Systematic Review of Empirical Studies on Learning Analytics Dashboards: A Self-Regulated Learning Perspective

40. Subject-Based Knowledge Organisation: An OER for Supporting (Digital) Humanities Research

41. Revolutionizing Educational Landscapes: A Systematic Review of Metaverse Applications, Paradigms and Emerging Technologies

42. The Future of Survey Self-Report: An Experiment Contrasting Likert, VAS, Slide, and Swipe Touch Interfaces

43. Evaluating the Usability and Instructional Design Quality of Interactive Virtual Training for Teachers (IVT-T)

44. Playing Music, Playing with Music: A Proposal for Music Coding in Primary School

45. LATUX: An Iterative Workflow for Designing, Validating, and Deploying Learning Analytics Visualizations

46. THE RISE OF AUGMENTED REALITY BROWSERS: TRENDS, CHALLENGES AND OPPORTUNITIES (Review Paper).

47. MATERIALS THAT WILL CHANGE EVERYTHING.

48. An Experimental Analysis of Various Deep Learning Architectures for the Classification of Cognitive Stimuli based EEG Signals.

49. Multiphase Kinetic Multilayer Model Interfaces for Simulating Surface and Bulk Chemistry for Environmental and Atmospheric Chemistry Teaching

50. Haptic-Enabled Collaborative Learning in Virtual Reality for Schools