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233 results on '"game design"'

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1. Playing against the rules: a new perspective on the potential of games and play as convivial and critical tools for imagining futures.

2. Game Design in the Design Thinking Process For a Video Game Development Model to Support Tourism.

3. Infusing Morabaraba Game Design to Develop a Cybersecurity Awareness Game (CyberMoraba).

4. Enhancing Digital Game-Based Learning Through Reflective Game Design (RGD).

5. Didactic and psychological Principles of Successful Design of serious Games.

6. Fostering Inclusivity and Creativity: A Card Game for Color Perception and Inclusion.

7. Real-World Geopolitical Influences on In-Game Financial Behaviour.

8. The Open Data Newsroom: A Game Approach for Developing Open Data Competencies in Elementary School.

9. Play with Purpose: A Heuristic Approach to Evaluating Tabletop Serious Games for Academic Integrity Education.

10. Pan Africa Business Simulation Game.

11. Multiplayer Serious Games Supporting Programming Learning.

12. Values-Based Transformative Games: From the Physical to the Digital.

13. The Dark Side of Fun: Understanding Dark Patterns and Literacy Needs in Early Childhood Mobile Gaming.

14. Exploring Reflective Learning in Digital Game-Based Learning: A User Research Study.

15. Development of an Enjoyable Educational Game on Fundamental Programming: Designing for Inclusion and Learning Analytics.

16. PIXEL: Challenges of Designing a Professional Board Game for Astronomy Education.

17. UnlockArt: Cultural Mediation at the Museum Through an Augmented Reality Escape Room.

18. Game Design as Reflective Pedagogy in Entrepreneurship Education.

19. Maestro Martino: Designing a Historic Escape Room With Primary School Children.

20. GENERATIVE AI FOR THE SUPER GAME DESIGNER.

21. THE ART OF GAME DESIGN: A FOCUS ON WOMEN IN THE VIDEO GAME INDUSTRY.

22. A Reflective Game Design framework for Game-Based Learning.

23. Using Game-based Learning Methods to Demystify Cyber Security Concepts for Adult Learners.

24. Developing an Evaluation Framework for Analysing Educational Simulation Games.

25. Designing a Game to Promote Equity in Cybersecurity.

26. How to get the girls Gaming: A Literature Study on Inclusive Design.

27. Creating an Escape Room for Cultural Mediation: Insights from "The Archivist's Dream".

28. Playing With Play Moods in Movement-based Design.

29. Designing a Mobile Game for Introducing Learners to a Soap Making process.

30. Game Designers' Perspectives: Interception between Games and Educational Games Design.

31. Preferences of Grade R-12 Learners in South Africa for Digital Game-Based Learning.

32. FLOW, ITS STRANDS AND MICROFLOW IN THE GAME DESIGN OF HORROR GAMES.

33. GAMIFICATION OF DISCUSSOO: AN ONLINE AI-BASED FORUM FOR SERIOUS DISCUSSIONS.

34. FLOW, ITS STRANDS AND MICROFLOW IN THE GAME DESIGN OF HORROR GAMES.

35. GAME GRAPHICS AND EFFECTIVE LEARNING: A REVIEW OF VISUAL COMMUNICATION RESEARCH IN SERIOUS GAMES.

36. How to Encourage girls to code Through Embroidery Patterns?

37. Supporting and Facilitating Collaborative Learning in Serious Games.

38. Training Flexible and Adaptive Arithmetic Problem Solving Skills Through Exploration With Numbers: The Development of NumberNavigation Game.

39. Creating Games in the Classroom – From Native Gamers to Reflective Designers.

40. Designing Games to Disseminate Research Findings.

41. Cognitive Walkthrough for Learning Through Game Mechanics.

42. Investigating the Effects of Social Gameplay Elements in Gamifying Online Classes.

43. “This is My Story”: A Serious Game for Independent Living Skills in Special Education.

44. Bridging Emotional Design and Serious Games: Towards Affective Learning Design Patterns .

45. The Road to AI Literacy Education: From Pedagogical Needs to Tangible Game Design .

46. A Systematic Review of Using Reflective Design Features in GameBased Learning.

47. Can you Escape from Dr. Tom Cat’s Lab? Educational Escape Rooms with Scientists, Riddles and Serious Games as Learning Tools.

48. CumbraeCraft: A Virtual Environment for Teaching Cultural Heritage to Primary Schoolchildren.

49. How Insights into Entertainment Games can Improve the Design of Educational Games on Complex Societal Problems.

50. Fighting Viruses Though Escape Room Design with Students.

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