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FLOW, ITS STRANDS AND MICROFLOW IN THE GAME DESIGN OF HORROR GAMES.

Authors :
Augusto de Oliveira Ramos, Reinaldo
Rossetti, Rafael Diogo
Source :
International Conference Game & Entertainment Technologies; 2022, p221-226, 6p
Publication Year :
2022

Abstract

First of all, in the mission of looking for answers about how engage the player during the game we found some theories, how flow, Dynamic Difficult Adjustment and some tips how make a great game, but it is normal understand that some gaps appears when the developers must be some decisions, this difficult increase during the tests and blind the developers in time-life of development, making a hard task understood in all of perspectives which will be the behavior of the player. The micro-flow comes up to help understand this and make good decisions about game design. [ABSTRACT FROM AUTHOR]

Details

Language :
English
Database :
Complementary Index
Journal :
International Conference Game & Entertainment Technologies
Publication Type :
Conference
Accession number :
161146416