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46 results on '"Game development"'

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1. Artificial Intelligence (AI) Based Game Development "Memory Game" for Training Functions Alzheimer and Dementia Cognitive.

2. A Conflict Management Game in Project-Based Learning.

3. ANALYSIS OF THE PROCEDURAL GENERATION ALGORITHM OF EDGAR PRO TOOL WITH A FASTER VARIETY CREATION IN DUNGEON LAYOUT.

4. Refurbishing the Educational Escape Room for Programming: Lowering the Threshold and Raising the Ceiling.

5. Some Killer Feedback: A Case Study on Volunteering as Playtesters and Player Typologies .

6. You can't Escape Learning, but Maybe you can get out of the room! – Game-based Learning for Programming Education.

7. INTRICATE COLLABORATION AND TECHNICAL INTEGRATION.

8. DEVOPS METHODOLOGY IN GAME DEVELOPMENT WITH UNITY3D.

9. Accessible Features to Support Visually Impaired People in Game Development: A Systematic Literature Review of the last 15 years.

10. What Games Will Military Leaders Need?

11. LOCALIZATION AND REGIONAL ASPECTS OF GAME PRODUCTION - A RESEARCH OVERVIEW.

12. Learning Object-Oriented Programming by Creating Games.

13. Beneficial effects of IT solutions in the sport of table tennis.

14. CROSS-CULTURAL GAME DESIGN: HOW DIFFERENT STUDENTS SEE THE SAME DEVELOPMENT.

15. EMPATHETIC GAMES: MAKING MEANINGFUL EXPERIENCES FOR OTHERNESS PROMOTION.

16. Arabic Speakers as Croatian Language Learners Electronic Educational Games as a Support for Learning.

17. Purposive Game Development to Foster Technical and Management Skills: A Longitudinal Study.

18. LEARNING COMPUTER PROGRAMMING THROUGH GAMES DEVELOPMENT.

19. Training For Crisis Using Games: Testing of Game Based Technology “In The Making”.

20. Software Components for Serious Game Development.

21. Conceptualisation and Development of Medicines Research and Development Game for Pharmacy Students.

22. The Game Enhanced Learning Model: Mapping Game-based Learning for Educators.

23. CREATING GAMES AS AUTHENTIC LEARNING IN THE INFORMATION TECHNOLOGY CLASSROOM.

24. Fabrication of Games and Learning: A Purposive Game Production.

25. Learning AI Techniques Through Bot Programming for a Turn-Based Strategy Game.

26. Increasing Player Participation in Pervasive Educational Games.

27. Where does creativity come from?

28. Towards Creative Pedagogy: Empowering Students to Develop Games.

29. Culture for innovation: case Finnish game development.

30. Teaching game AI through Minecraft mods.

31. Adaptive serious game development.

32. Empirical analysis of user data in game software development.

33. Multi-agent Pathfinding System Implemented on XNA.

34. Software engineering senior design course.

35. Data analytics for game development.

36. Digital Games in an age of Austerity.

37. A Survey of Procedural Content Generation Techniques Suitable to Game Development.

38. Synthesized essence.

39. Synthesized Essence: What Game Jams Teach About Prototyping of New Software Products.

40. COMPUTER GAMES DEVELOPMENT PROCESS - PRODUCING AN EDUCATION GAMES FOR THE WEB.

41. Reaching New Levels in Massively Multiplayer Online Games: A Social Cognitive Theory of MMO Usage.

42. SIM-CIG: A Serious Game to Practice and Improve Clinical Guidelines Adoption Based on Computer-Interpretable Guidelines.

43. A brief introduction of an improved A∗ search algorithm.

44. Brief Guidelines for Educational Adventure Games Creation (EAGC).

45. Work in progress: Integrating game design and development into undergraduate biology education.

46. Experiences in developing mobile educational games.

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