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Your search keyword '"Augmented reality"' showing total 56 results

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56 results on '"Augmented reality"'

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1. Mangrove roots learning contextuality through augmented reality to train spatial thinking ability.

2. Designing digital math trail environment assisted by augmented reality using mathematical modeling learning approach.

3. The development of e-flipbook multirepresentative augmented reality in biology cells to enhance technology literacy and student learning outcomes.

4. Development of mobile augmented reality application for geometry in mathematics learning.

5. Augmented reality in the perspective of cognitive load theory.

6. Developing an augmented reality-based immune system module to improve the eleven grade students' learning performance.

7. Making Android-based Augmented Reality (AR) learning media on covalent bond material.

8. Development of learning media based on augmented reality technology to improve student's scientific literacy in the context of ocean energy.

9. Development of augmented reality based sun rotation as learning media for hearing impaired students.

10. Implementation of augmented reality application in learning mathematics of elementary school.

11. Development of geometry learning media for 5th grade elementary school using augmented reality.

12. The trend of ICT in education for critical thinking skills: A systematic literature review.

13. Study of augmented reality and virtual reality in online education: Application and use cases.

14. The design and development of augmented reality (AR) application in cloud computing learning topics.

15. Application of augmented reality in the learning process of computer networks during the Covid-19 pandemic.

16. Promoting higher learning performance using augmented reality.

17. Students' and teachers' needs analysis for the development of augmented reality learning media.

18. Development of 'AJAR'(Aksara Jawa Augmented Reality) learning media based on Android for elementary school students.

19. Technology acceptance of a mobile augmented reality learning application among primary school students: A focus on the moderating effects of gender.

20. Augmented reality-based serious game using ADDIE model to support reading activity.

21. The science learning media to improve new literacy skills in the 4.0 industrial revolution era.

22. Design of an Intrinsically Motivating AR Experience for Environmental Awareness.

23. Using Augmented Reality to Learn English for Children.

24. Speculative Design as a Method of Inquiry in an Online Workshop Setting.

25. MOBILE AUGMENTED REALITY: DESIGN PRINCIPLES FOR THE USE IN EDUCATIONAL SETTINGS.

26. Training Systems for Control of Mobile Manipulator Robots in Augmented Reality.

27. Training System for Hybrid Vehicles Through Augmented Reality.

28. 3D Virtual Content for Education Applications.

29. "BN ANATOMY" AN INTERACTIVE AUGMENTED REALITY SYSTEM FOR LEARNING BONE ANATOMY.

30. Whether and How Artificial Intelligence Will Change Education and the School System.

31. Modelo de Aceptación Tecnológica (TAM) utilizando Realidad Aumentada en Escenarios de Aprendizaje Universitarios.

32. Augmented Reality as a Didactic Tool for Development Spatial Intelligence.

33. Development of e-Learning Applications Using HoloLens and Mixed Reality.

34. Towards Designing an Adaptive Argumentation Learning Tool.

35. DEVELOPMENT OF AN EDUCATIONAL APPLICATION BASED ON AUGMENTED REALITY.

36. Using Artificial Intelligence in Augmented Environments for Complex Training Scenarios in the Defense Industry.

37. AUGMENTED REALITY FOR TEACHING AND LEARNING -- A LITERATURE REVIEW ON THEORETICAL AND EMPIRICAL FOUNDATIONS.

38. Students' Development of Virtual Reality Prototypes for Training in Alcohol-Resistance Skills.

39. GOOGLE GLASS AS A LEARNING TOOL: SHARING EVALUATION RESULTS FOR THE ROLE OF OPTICAL HEAD MOUNTED DISPLAYS IN EDUCATION.

40. Towards a Mobile Augmented Reality Prototype for Corporate Training.

41. Students and Teachers as Developers of Visual Learning Designs With Augmented Reality for Visual Arts Education.

42. AUGMENTED REALITY IN ROMANIAN SCIENCE EDUCATION PROS AND CONS.

43. Designing Children's Encyclopedia (3D Dinosaur).

44. Fostering Spatial Visualization through Augmented Reality in Calculus learning.

45. LEARNING ABOUT HERITAGE THROUGH AUGMENTED REALITY GAMES.

46. EXPLORATION ON THE AFFECTIVE STATES AND LEARNING DURING AN AUGMENTED REALITY SESSION.

47. Development of an Interactive Book with Augmented Reality for Mobile Learning.

48. Visualizing Engineering Contents through Mixed Realities.

49. A learning support environment for earthquake disaster with a simulation of furniture falling by mobile AR.

50. SOFTWARE MODULES DEVELOPMENT FOR INPUT DEVICES IN VR/AR LEARNING SYSTEMS.

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