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1. Annual Proceedings of Selected Research and Development Papers Presented at the National Convention of the Association for Educational Communications and Technology (22nd, Long Beach, California, February 16-20, 2000).

2. The Adaptive Features of an Intelligent Tutoring System for Adult Literacy

3. Collaborative Virtual Learning in the shAR Geometry Simulation Environment

4. Tool Support for Learning Computer and Robot Programming

5. Library Databases as Unexamined Classroom Technologies

6. Framework for Intelligent Teaching and Training Systems -- A Study of Systems

7. Human Computer Interaction (HCI) and Internet Residency: Implications for Both Personal Life and Teaching/Learning

8. Math on a Sphere: Making Use of Public Displays in Education

9. Role of Passive Capturing in a Ubiquitous Learning Environment

10. Design for Living: The Theoretical and Practical Relevance of HCI to Communication Research.

11. Music as Active Information Resource for Players in Video Games

12. Cross-Platform User Interface of E-Learning Applications

13. The Interactive Surveying Instructor (ISI) for Teaching Optical-Mechanical Instrument Readings in Surveying Engineering

14. Applicability of Domain-Specific Application Framework for End-User Development

15. An Interactive Training Game Using 3D Sound for Visually Impaired People

16. M-Learning for Qur'an Memorization and Teaching Its Sciences

17. An Elementary 3D Visualization Learning Trajectory

18. Fractangi: A Tangible Learning Environment for Learning about Fractions with an Interactive Number Line

19. Development of a Math Input Interface with Flick Operation for Mobile Devices

20. Playing Music, Playing with Music: A Proposal for Music Coding in Primary School

21. The Effect of Level of Information as Presented by Different Technologies on Students' Understanding of Acid, Base, and pH Concepts.

22. Interaction Problems Accessing E-Learning Environments in Multi-Touch Mobile Devices: A Case Study in TelEduc

23. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) (Madrid, Spain, October 19-21, 2012)

24. Leading Strategic & Cultural Change through Technology. Proceedings of the Association of Small Computer Users in Education (ASCUE) Annual Conference (37th, Myrtle Beach, South Carolina, June 6-10, 2004)

25. The Artist as Online Learner

26. Interacting with the Screen: The Evolution of Computer Drawing Applications in Art Education

27. WebNet 98 World Conference of the WWW, Internet & Intranet Proceedings (3rd, Orlando, Florida, November 7-12, 1998).

28. WebNet 97 World Conference of the WWW, Internet & Intranet Proceedings (2nd, Toronto, Canada, November 1-5, 1997).

29. Anthropomorphizing the User Interface: A Case for Interface Guides.

30. The Goal-Based Scenario Builder: Experiences with Novice Instructional Designers.

31. Emotions classification using ML techniques on EEG dataset (BCI-brain computer interface).

32. A survey on brain computer interface using EEG signals for emotion recognition.

33. Smart Dashboard for Hoffmann Reflex Analysis.

34. A review on - EEG signals by motor imagery based brain computer interface.

35. COMPUTER-BASED TESTING: A COMPARISON OF COMPUTER-BASED AND PAPER-AND-PENCIL ASSESSMENT.

36. PROPOSAL OF HYBRID BCI APPLICABLE IN REHABILITATION.

37. It ain't what you do, it's the way that you do it: Design guidelines to better support online browsing.

38. Brain computer interface (BCI) supported yoga practice pose correction system using machine learning approach.

39. A comparison of advanced learning models for the P300 brain computer interfaces.

40. FOREWORD.

41. Advanced smart human computer interface using computer vision (OpenCV) for spinal cord injured (quadraplegia) patient.

42. IS IT BETTER? EXPLORING THE EFFECT OF TRANSITION GOAL AND VIRTUAL REALITY ON TEAM PERFORMANCE.

43. Ubiquitous multimedia enabled communicative language: A technical thematic study.

44. Design of exhaust gas emission tester.

45. FOREWORD.

46. REDESIGN OF THE BANK RECONCILIATION INTERFACE OF THE CONTAAZUL SOFTWARE.

47. BETWEEN THE VIRTUAL AND THE PHYSICAL: MENTAL-EMOTIONAL EXPERIENCES OF SPACE IN DIGITAL GAMES AND VIRTUAL WORLDS.

48. BRAIN COMPUTER INTERFACES FOR MOBILE APPS: STATE-OF-THE-ART & FUTURE DIRECTIONS.

49. Modelling Interfaces and Things Within the Decentralized Ecosystems of the Internet of Things.

50. FOREWORD.