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40 results on '"Augmented reality"'

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1. THE PROCESS AUGMENTABILITY CANVAS - HOW TO FIND THE SWEET SPOT FOR AUGMENTED REALITY.

2. DIGITAL IDENTITY AND SOCIAL PROTECTION PROGRAMS: LEAVING NO ONE BEHIND?

3. APPLYING EMERGING INNOVATIONS FOR SUSTAINABLE FUTURE: AUGMENTED REALITY FOR ENVIRONMENTAL COMMUNICATION.

4. A REFERENCE ARCHITECTURE FOR A WORKFLOW MANAGEMENT SYSTEM FRONT END DESIGNED FOR AUGMENTED REALITY HEADSETS.

5. Shaping the Future of Safety and Mobility Experience: A Design Theory for Augmented Automotive Spaces.

6. Formative Validity of A Novel Authentication Artifact for Augmented and Virtual Realities.

7. Exploring the effect of AR filter on perceived brand image: The mediating role of realistic experience.

8. Designing the Organizational Metaverse for Effective Socialization.

9. Designing A Scalable Intervention for Adult Learners' Negative Academic Self-concept.

10. Empowering Users to Create Augmented Reality-Based Solutions – Deriving Design Principles for No-Code AR Authoring Tools.

11. IoT and Wearable Devices-Enhanced Information Provision of AR Glasses: A Multi-Modal Analysis in Aviation Industry.

12. Towards Augmented MDM: Overview of Design and Function Areas – A Literature Review.

13. Dividing Complexity to Conquer New Dimensions – Towards a Framework for Designing Augmented Reality Solutions.

14. Reconceptualizing Knowledge Based Authentication for Augmented and Virtual Reality Contexts.

15. Promoting Customers’ Augmented Reality Immersion in Restaurants.

16. WHERE THE DATA IS: AN EXPLORATORY STUDY OF MIXED-REALITY IN THE WET LAB DOMAIN.

17. LINKING AUGMENTED REALITY WITH PEER TUTORING IN VOCATIONAL LEARNING ENVIRONMENTS: A MULTI-AGENT-BASED APPROACH.

18. How Does Business Process Modeling Reflect Augmented Reality-Based Processes?

19. Artificial Intelligence or Augmented Intelligence: A Case Study of Human-AI Collaboration in Operational Decision Making.

20. Combining e-Participation with Augmented and Virtual Reality: Insights from a Design Science Research Project.

21. THE FUTURE OF DIGITAL WORK -- USE CASES FOR AUGMENTED REALITY GLASSES.

22. REDUCING THE COGNITIVE LOAD OF DECISION-MAKERS IN EMERGENCY MANAGEMENT THROUGH AUGMENTED REALITY.

23. HOW TO INTERACT WITH AR HEAD MOUNTED DEVICES IN CARE WORK? A study comparing Handheld Touch (hands-on) and Gesture (hands-free) Interaction.

24. Walkable Graph: An Immersive Augmented Reality Interface for Performing the Memory Palace Method.

25. Cultivating Sociomaterial Transformations in Agriculture 4.0: The Case of Precision Viticulture.

26. Towards Designing an Adaptive Argumentation Learning Tool.

27. Investigating Privacy Concerns Related to Mobile Augmented Reality Applications.

28. Impact of Immersive Interface Design on Consumer Perceptions during Online Product Presentation.

29. How Do We Support Technical Tasks in the Age of Augmented Reality? Some Evidence from Prototyping in Mechanical Engineering.

30. AUGMENTED REALITY FOR TEACHING AND LEARNING -- A LITERATURE REVIEW ON THEORETICAL AND EMPIRICAL FOUNDATIONS.

31. RECOMMENDATIONS IN AUGMENTED REALITY APPLICATIONS -- THE EFFECT OF CUSTOMER REVIEWS AND SELLER RECOMMENDATIONS ON PURCHASE INTENTION AND PRODUCT SELECTION.

32. AUGMENTED REALITY -- A GAME CHANGING TECHNOLOGY FOR MANUFACTURING PROCESSES?

33. ANALYZING THE POTENTIAL OF GRAPHICAL BUILDING INFORMATION FOR EMERGENCY RESPONSES: TOWARD A CONTROLLED EXPERIMENT.

34. Virtual Reality and Blockchain Technology in the Era of 5G: Disrupting Business and Society.

35. A Human-Centric Approach to Digital Innovation Projects in Health Care: Learnings from Applying Design Thinking.

36. When Value Co-Creation Turns to Co-Destruction: Users' Experiences of Augmented Reality Mobile Games.

37. Mobile Augmented Reality, Product Sales, and Consumer Evaluations: Evidence from a Natural Experiment.

38. Helping Adult Learners to Keep Learning: Towards Personalized Interventions.

39. A Framework of AR-Enabled GIS Affordances for Disaster Response.

40. AR Simulations in Real Customer Environments: The Effect of Position-Relevance on Purchase Intention in a Prominent Mobile Retail App.

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