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1. A Digital Learning Game for Mathematics that Leads to Better Learning Outcomes for Female Students: Further Evidence.

2. XR Maths: Designing a Collaborative Extended Realities lab for Teaching Mathematics .

3. From Theories to Game Mechanics: Developing a Game for Training Rational Numbers.

4. Developing Design Principles for Game-Related Design Thinking Activities.

5. Visual Representations Supporting Implementation of a K12 Programming Curriculum in Open and Democratic Educational Institutions.

6. Development of Mathematical Thinking through Playing Video Games .

7. Dynamic Models Using 3D Projection.

8. Game Based Learning in Mathematics: Teachers' Support by a Flexible Tool .

9. Mathematics Problem Solving Through Collaboration: Game Design and Adventure.

10. Using a Spreadsheet to Support e-Assessment.

11. Using a Spreadsheet to Support e-Assessment.

12. Effects of Course Design on Learning Outcomes in Pre-Course in Mathematics and Subsequent Study Success in STEM Subjects.

13. Non-Digital Game-Based Learning in Higher Education: A Teacher's Perspective.

14. Semantic web and Intelligent Cooperative Agents in Educational Simulators for Mathematics: Developing a Graphic Simulator of Conic Sections to Improve Learning Experiences.

15. Investigating Collaborative Games to Teach Mathematics‐Based Problem Solving in the Classroom.

16. Teaching of Spatial Thinking in Early Childhood Through Game-Based Learning: The use of the Ipad.

17. Game Based Learning in Mathematics: Teachers' Support by a Flexible Tool.

18. Measuring User Experience in Tablet Based Educational Game.

19. University Preparation via Self-E-Assessment and Self-Study: First Findings and Implications From Evaluating an eLearning-Platform.

20. Do Problem Solving, Critical Thinking and Creativity Play a Role in Knowledge Management? A Theoretical Mathematics Perspective.

21. How to Enhance Interest in Mathematics by Using Game-Based Learning.

22. Mathematics and Sign Language Learning With a Tangible Game: An Inclusive Approach for DHH and Hearing Children.

23. The Effects of Gamifying Mathematics Lessons at High School Level.

24. A Comparative Evaluation of Game-Based Learning: Digital or Non-Digital Games?

25. Non-Digital Game-Based Learning in the Teaching of Mathematics in Higher Education.

26. Design of a Math Learning Game Using a Minecraft Mod.

27. Investigating Collaborative Games to Teach Mathematics‐Based  Problem Solving in the Classroom  Reem Al‐Washmi, Gail Hopkins and Peter Blanchfield.

28. Seven Spells and Peer Tutoring: a Collaborative Mathematics Game Experience.

29. Investigating Collaborative Games to Teach Mathematics-Based Problem Solving in the Classroom.

30. Acumenous or Inquisitional? Towards a new Theoretical Lens Within Game-Based Learning.

31. The Role of Surprising Events in a Math-Game on Proportional Reasoning.

32. E-Learning Sudan, Formal Learning for Out-of-School Children.

33. Implementation of Netbooks in the Teaching of Mathematics in the Primary Schools.