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Development of Mathematical Thinking through Playing Video Games .
- Source :
- Proceedings of the European Conference on Games Based Learning; 2021, p160-169, 10p
- Publication Year :
- 2021
-
Abstract
- In our paper we describe possibilities for development of mathematical thinking through playing selected video games. In detail these games are Warcraft III, Machinarium, Divinity: Original Sin 2, and Cyberpunk 2077. The aim of our paper is to analyse the opportunities for development of mathematical thinking that these commercial games offer. A part of the paper concerns the theoretical background of this problem and the analysis of selected games from the point of mathematical thinking elements. For this analysis we use a qualitative approach - content analysis. In conclusion, we identified that selected games could help in the development of logical, strategical, combinatorial, and probability thinking, spatial ability, and quantitative thinking. [ABSTRACT FROM AUTHOR]
- Subjects :
- MATHEMATICS
EDUCATIONAL games
DIGITAL technology
ABILITY
VIDEO games in education
Subjects
Details
- Language :
- English
- ISSN :
- 20490992
- Database :
- Complementary Index
- Journal :
- Proceedings of the European Conference on Games Based Learning
- Publication Type :
- Conference
- Accession number :
- 154183057
- Full Text :
- https://doi.org/10.34190/GBL.21.039