50 results on '"PEOPLE with intellectual disabilities"'
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2. An Inquiry into Virtual Reality Strategies for Improving Inclusive Urban Design Concerning People with Intellectual Disabilities.
3. Acceptability of Assistive Technology Promoting Independent Travel of People with Intellectual Disabilities (SAMDI PROJECT): A Focus Group Study from Support Staff.
4. Overcoming Challenges in Questioning People with Intellectual Disabilities Regarding Their Digital Media Usage: Lessons Learned from the EVE4all Project.
5. Artistic Fusion: Exploring the Potential of AI-Generated Artwork in Enabling Creative Expression with People with Intellectual Disabilities.
6. Explainable Facial Expression Recognition for People with Intellectual Disabilities.
7. Co-designing a Museum Application with People with Intellectual Disabilities: Findings and Accessible Redesign.
8. Digital Participation of People with Intellectual Disabilities Living in Residential Institutions - Perspectives, Barriers and Implications.
9. Independent Τravel and People with Intellectual Disabilities: Viewpoints of Support Staff About Travel Patterns, Skills and Use of Technological Solutions.
10. Co-designing Virtual Environments for People with Intellectual Disabilities to Assess Cognitive Decline: Methodology.
11. 'Is This Real?': Assessing the Usability and Accessibility of Augmented Reality with People with Intellectual Disabilities.
12. Pedestrian Mobility Contexts of People with Intellectual Disabilities: The Role of Personalization.
13. 'Piece it together': Insights from one year of engagement with electronics and programming for people with intellectual disabilities.
14. Understanding Job Coaches' Perspectives on Using Virtual Reality as a Job Training Tool for Training People with Intellectual Disabilities.
15. Designing with and for People with Intellectual Disabilities.
16. Artistic Fusion: Exploring the Potential of AI-Generated Artwork in Enabling Creative Expression with People with Intellectual Disabilities
17. Explainable Facial Expression Recognition for People with Intellectual Disabilities
18. Understanding Job Coaches’ Perspectives on Using Virtual Reality as a Job Training Tool for Training People with Intellectual Disabilities
19. "Piece it together": Insights from one year of engagement with electronics and programming for people with intellectual disabilities
20. Augmented Reality as an Educational Tool and Assistive Technology for People with Intellectual Disabilities: Scoping Review
21. Designing with and for People with Intellectual Disabilities
22. A Pilot Study on the AR Interface Design for People with Intellectual Disabilities
23. Sorterius - An augmented reality app for encouraging outdoor physical activity for people with intellectual disabilities
24. P41 Reviewing the evidence for web-based interventions for family carers of people with intellectual disabilities
25. TronicBoards: An Accessible Electronics Toolkit for People with Intellectual Disabilities
26. DIGITAL STORYTELLING FOR PEOPLE WITH INTELLECTUAL DISABILITIES: AN INTERMEDIATE LANGUAGE FOR EXECUTABLE REPRESENTATIONS
27. Socially Connecting Adults with Intellectual Disabilities Through Inclusive Co-Design of Tangible and Visual Technology.
28. Design of a Mobile Application 4.0 for the Prevention of Occupational Risks in Workers with Intellectual Disabilities in Logistics Operations in Refrigerated Warehouses.
29. Empowering families in building tourist villages.
30. Transformation of cultural education based on family empowerment.
31. DESIGNING TOWARDS SOCIAL INCLUSION - INSIGHTS ON EMPLOYERS' WILLINGNESS TO RECRUIT PEOPLE WITH INTELLECTUAL AND DEVELOPMENTAL DISABILITIES.
32. AN INVESTIGATION OF LENGTH ESTIMATION SKILLS OF HIGH SCHOOL STUDENTS WITH MILD INTELLECTUAL DISABILITY.
33. Designing Post-Trauma Self-Regulation Apps for People with Intellectual and Developmental Disabilities.
34. "Mile High" Professional Development in Denver.
35. Android based application for locating a missing person.
36. Management of inclusive data for Merapi volcano eruption risk areas using participatory action research (PAR) with the perspective of women, the elderly, and persons with disabilities.
37. Empowering Neurodiverse Voices in Research Ethics through a Playful Card-Based Approach.
38. Bridging the Gap: Towards Advancing Privacy and Accessibility.
39. The use of a Learning Management System (LMS) and information processing behaviours of special-need students in higher educational environments.
40. Scientometric Review of Disability Inclusion in the Workplace.
41. Addressing the Workplace Mental Health Crisis: Stigma of Mental Illness & Intellectual Disabilities.
42. Study alters in TNF-α, some hematological and biochemical biomarkers in autism patients in Baghdad Governorate/Iraq.
43. MORE OR LESS PREJUDICE? A STUDY ON REAL-TIME VOLUNTEER APPS FOR VISUALLY IMPAIRED PEOPLE.
44. ICT for Good: Digital Accessibility in Local Government.
45. Accessibility limitations of video conference tools for people with cognitive disabilities during COVID-19.
46. Should ChatGPT be Banned at Schools? Organizing Visions for Generative Artificial Intelligence (AI) in Education.
47. Literature Review for the Design Methods of Serious Games.
48. Smart Cities for People with IDD - Foundations for Digitally Inclusive Healthcare Ecosystems.
49. Nothing Micro About It: Examining Ableist Microaggressions on Social Media.
50. Robotics and cbt and entertainment in the enhancement of children with asd, mental disorders, dysfunctional emotions and irrational beliefs.
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