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Your search keyword '"SIMULATION games in education"' showing total 1,167 results

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1,167 results on '"SIMULATION games in education"'

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1. A systematic review of the use of simulation games in K-12 education.

2. Impact of Business Simulation Games on Skills of Engineering Undergraduates.

3. Case-based activities for risk management education.

4. Relative effectiveness of simulation games, blended learning, and interactive multimedia in basic science achievement of varying ability pupils.

5. Reducing students' foreign language anxiety to improve English vocabulary learning in an online simulation game.

6. An adaptive control strategy for microgrid secondary frequency based on parameter identification.

7. Gender difference in students' performance in chemistry – can computer simulation bridge the gap?

8. Playing Spent!: FGWC Experiences of Poverty Simulation Games.

9. MENTAL SIMULATION SELF-REFLECTION TASKS FOR INCREASED LEARNING OF ENGLISH.

10. Advancing Simulation-Based Education in Brazil: Bridging Research and Practice for Healthcare Excellence.

11. Early prediction of student knowledge in game‐based learning with distributed representations of assessment questions.

12. Assessing approaches to learning with nonparametric multidimensional scaling.

13. Assessing negotiation skill and its development in an online collaborative simulation game: A social network analysis study.

14. Dyadic simulation to prepare students for counseling transgender children and their parents.

15. Assessing Bias in the Statecraft IR Simulation.

16. Play Your Role: A Policymaker Simulation to Ground East Asian International Relations.

17. A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education.

18. Using game-based principles to empower students in non-STEM academic programmes.

19. The importance of simulation in teaching and learning economics: The students' perspective.

20. From simulations to real: Investigating young students' learning and transfer from simulations to real tasks.

21. Adaptive Advice in Learning With a Computer-Based Knowledge Management Simulation Game.

22. Games Managers Play: Play as a Form of Leadership Development.

23. Reinforcement-learning agents for architects' trade-offs in designing children's play environment: A qualitative comparative analysis.

24. GAMES GET SERIOUS.

25. More Than Fun and Games: Reconsidering the Virtues of Strategic Management Simulations.

26. Two Computer-Based Entrepreneurship Experiences: An Essay Review.

28. Engagement in business simulation games: A self‐system model of motivational development.

29. Evaluating the educational value of simulation games: Learners' perspective.

30. The use of business simulation games in teaching and learning.

31. Sports, Smartphones, and Simulation as an Engaging Method to Teach Projectile Motion Incorporating Air Resistance.

32. Harnessing Digital Disruption With Marketing Simulations.

33. Business Games Have Failed.

34. Simulation Gaming: The Confluence of Quantitative and Behavioral Theory.

36. Classification of Evaluation Methods for the Effective Assessment of Simulation Games: Results from a Literature Review.

37. Enhancing hospitality students' motivation to learn food safety knowledge using tablet personal computer (TPC)-based simulation game class activity.

38. The effect of simulation games on learning computer programming: A comparative study on high school students’ learning performance by assessing computational problem-solving strategies.

39. Effectiveness of gaming for communicating and teaching climate change.

40. Teacher competencies in game-based pedagogy.

41. Games for enhancing basic reading and maths skills: A systematic review of educational game design in supporting learning by people with learning disabilities.

42. A simple game simulating quantum measurements of qubits.

43. Using Game of Thrones to Teach International Relations.

44. Simulating serious games: a discrete-time computational model based on cognitive flow theory.

46. Developing a Business Simulation Game to Improve Student Engagement with Accounting Theory.

47. Grim FATE: Learning About Systems Thinking in an In-Depth Climate Change Simulation.

48. Simulated Provocations: A Hypermedia Radio Theatre for Reflection on Classroom Management.

50. Playing Is Believing: Teaching How Electoral Systems Change Political Outcomes Using a Role-Playing Simulation Game.

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