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A systematic review of the use of simulation games in K-12 education.
- Source :
-
Interactive Learning Environments . Oct2024, Vol. 32 Issue 8, p4663-4687. 25p. - Publication Year :
- 2024
-
Abstract
- Despite simulation games (SGs) being a novel pedagogical tool that can soundly represent real environments to enhance students 'learning outcomes, knowledge, and skills, there is still a lack of an overview of the current theoretical understanding of using simulation games as a pedagogical method to develop K-12 learning outcomes. Taking an explanatory perspective, we examined the recent empirical studies in simulation games through a systematic search method following the PRISMA guidelines, and then discussed the benefits, limitations, and recommendations of using simulation games in K-12 education during the period of 2016 and continued to 2021 via six databases: Web of Science, Scopus, and ScienceDirect, ERC, ERIC, IEEE. Twenty-four papers were identified as the result of the data extraction process. We identified the benefits and limitations of implementing learning games in k-12 education. Findings revealed that simulation games used as teaching tools could develop student learning outcomes across the different subjects owing to features such as learners' engagement and motivation, a safe interactive environment, and increased academic performance and achievements. An important avenue for future research is to examine a new insights into and practical advice on the meaningful inclusion of simulation games in K-12 education. [ABSTRACT FROM AUTHOR]
- Subjects :
- *EDUCATION
*SIMULATION games in education
*EDUCATIONAL games
*LEARNING
*DATABASES
Subjects
Details
- Language :
- English
- ISSN :
- 10494820
- Volume :
- 32
- Issue :
- 8
- Database :
- Academic Search Index
- Journal :
- Interactive Learning Environments
- Publication Type :
- Academic Journal
- Accession number :
- 180230721
- Full Text :
- https://doi.org/10.1080/10494820.2023.2205894