36 results on '"Hugo Gimbert"'
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2. Controlling a population
3. Blackwell-Optimal Strategies in Priority Mean-Payoff Games
4. Deciding the value 1 problem for probabilistic leaktight automata
5. On (Subgame Perfect) Secure Equilibrium in Quantitative Reachability Games
6. Solving Simple Stochastic Games with Few Random Vertices
7. Rhoban Football Club: RoboCup Humanoid Kid-Size 2023 Champion Team Paper.
8. Submixing and shift-invariant stochastic games.
9. Games on Graphs.
10. Distributed controller synthesis for deadlock avoidance.
11. Distributed Asynchronous Games With Causal Memory are Undecidable.
12. Constrained School Choice with Incomplete Information.
13. A Bridge between Polynomial Optimization and Games with Imperfect Recall.
14. Qualitative Determinacy and Decidability of Stochastic Games with Signals.
15. On popularity-based random matching markets.
16. Alternating Nonzero Automata.
17. Controlling a population.
18. Randomness for free.
19. Emptiness of zero automata is decidable.
20. Controlling a Population.
21. A short proof of correctness of the quasi-polynomial time algorithm for parity games.
22. Two Recursively Inseparable Problems for Probabilistic Automata.
23. Blackwell Optimal Strategies in Priority mean-Payoff Games.
24. A Class of Zielonka Automata with a Decidable Controller Synthesis Problem.
25. Deciding Maxmin Reachability in Half-Blind Stochastic Games.
26. Online Reinforcement Learning for Real-Time Exploration in Continuous State and Action Markov Decision Processes.
27. Pure and Stationary Optimal Strategies in Perfect-Information Stochastic Games with Global Preferences.
28. Discounting Infinite Games But How and Why?
29. On the values of repeated games with signals.
30. Two-Player Perfect-Information Shift-Invariant Submixing Stochastic Games Are Half-Positional.
31. Asynchronous Games over Tree Architectures
32. Pushing undecidability of the isolation problem for probabilistic automata
33. A Class of Probabilistic Automata with a Decidable Value 1 Problem
34. Randomness for Free
35. Optimal Strategies in Perfect-Information Stochastic Games with Tail Winning Conditions
36. Determinacy and Decidability of Reachability Games with Partial Observation on Both Sides
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