40 results on '"Ash, James"'
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2. "Oh no, it is Not the Scriptures!": The Bible and the Spirit in George Fox
3. Between War and Play
4. Digital geographies of home: parenting practices in the space between gaming and gambling.
5. Automation and environmental dispositions.
6. Unit, vibration, tone : a post-phenomenological method for researching digital interfaces
7. Children and Young People's Experiences and Understandings of Gambling-Style Systems in Digital Games: Loot Boxes, Popular Culture, and Changing Childhoods.
8. Technology and affect: Towards a theory of inorganically organised objects
9. Rethinking affective atmospheres: Technology, perturbation and space times of the non-human
10. Teleplastic technologies: charting practices of orientation and navigation in videogaming
11. Videogames, Visuality and Screens: Reconstructing the Amazon in Physical Geographical Knowledge
12. Better than text? Critical reflections on the practices of visceral methodologies in human geography
13. Visceral methodologies, bodily style and the non-human
14. Geographies of the event? Rethinking time and power through digital interfaces.
15. Technology of the Oppressed: Inequity and the Digital Mundane in Favelas of Brazil: David Nemer. Cambridge, MA: MIT Press, 2022. 230 pp. $35.00 paper (ISBN 9780262543347).
16. American Religion and the Academy in the Early Twentieth Century: The Chicago Years of William Warren Sweet
17. Great Lakes Research
18. HYAM MACCOBY ON JESUS: ADVANTAGES OF HISTORICAL CONTEXT
19. Open systems: designing and developing our operational interoperability
20. Form and the politics of world.
21. Flat ontology and geography.
22. Affective life and cultural economy: Payday loans and the everyday space‐times of credit‐debt in the UK.
23. Post‐phenomenology and space: A geography of comprehension, form and power.
24. "OH NO, IT IS NOT THE SCRIPTURES!": The Bible and the Spirit in George Fox
25. Emerging spatialities of the screen: video games and the reconfiguration of spatial awareness
26. Indebted life and money culture: payday lending in the United Kingdom.
27. Postphenomenology and Method: Styles for Thinking the (Non)Human.
28. Smart Cities and the Digital Geographies of Technical Memory.
29. Digital interface design and power: Friction, threshold, transition.
30. Gestures of Concern.
31. Digital turn, digital geographies?
32. Victorian holidays
33. Geography and post-phenomenology.
34. Interview with Pasi Väliaho on Video Games and Rhythm.
35. Technologies of Captivation: Videogames and the Attunement of Affect.
36. Attention, Videogames and the Retentional Economies of Affective Amplification.
37. Technology, technicity, and emerging practices of temporal sensitivity in videogames.
38. Cultural Geography and Videogames.
39. The Age of Disruption: Technology and Madness in Computational Capitalism.
40. Toward a Taxonomy of New Media - Management Views of an Evolving Industry.
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