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Technologies of Captivation: Videogames and the Attunement of Affect.

Authors :
Ash, James
Source :
Body & Society. Mar2013, Vol. 19 Issue 1, p27-51. 25p.
Publication Year :
2013

Abstract

This article analyses the skills and knowledges involved in multiplayer first-person shooting games, specifically Call of Duty 4 for the Xbox 360 games console. In doing so, it argues that the environments of first-person shooting games are designed to be intense spaces that produce captivated subjects - users who play attentively for long periods of time. Developing Heidegger's concept of attunement and Stiegler's account of retention, the article unpacks the somatic and sensory skills involved in videogame play and discusses how videogame environments cultivate a sense of captivation. In conclusion the article reflects on the politics of captivation for the bodies that engage with these games through the idea of vulnerability as an 'opening of the body's capacity for sense'. [ABSTRACT FROM AUTHOR]

Details

Language :
English
ISSN :
1357034X
Volume :
19
Issue :
1
Database :
Academic Search Index
Journal :
Body & Society
Publication Type :
Academic Journal
Accession number :
85941011
Full Text :
https://doi.org/10.1177/1357034X11411737