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151 results on '"Patrick Le Callet"'

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2. SMGEA: A New Ensemble Adversarial Attack Powered by Long-Term Gradient Memories

3. UIF: An Objective Quality Assessment for Underwater Image Enhancement

4. Quality Assessment of DIBR-Synthesized Views Based on Sparsity of Difference of Closings and Difference of Gaussians

5. List of contributors

7. List of contributors

9. Contributors

12. When is the Cleaning of Subjective Data Relevant to Train UGC Video Quality Metrics?

15. Perceptual Quality Assessment for Asymmetrically Distorted Stereoscopic Video by Temporal Binocular Rivalry

18. Graph Learning Based Head Movement Prediction for Interactive 360 Video Streaming

19. Adversarial Attack Against Deep Saliency Models Powered by Non-Redundant Priors

20. Re-Visiting Discriminator for Blind Free-Viewpoint Image Quality Assessment

21. Specialised Video Quality Model For Enhanced User Generated Content (UGC) With Special Effects

23. What are the visuo-motor tendencies of omnidirectional scene free-viewing in virtual reality?

24. State-of-the-Art in 360° Video/Image Processing: Perception, Assessment and Compression

25. Improving Maximum Likelihood Difference Scaling method to measure inter content scale

27. Seeing By Haptic Glance: Reinforcement Learning Based 3d Object Recognition

29. Evaluation of the Bubble view Metaphor for the Crowdsourcing Study of Visual Attention Deployment in Tone-Mapped Images

30. Visualizing navigation difficulties in video game experiences

31. Reference-Free Quality Assessment of Sonar Images via Contour Degradation Measurement

32. Fast Blind Quality Assessment of DIBR-Synthesized Video Based on High-High Wavelet Subband

33. Prediction of the Influence of Navigation Scan-Path on Perceived Quality of Free-Viewpoint Videos

34. Learning a No-Reference Quality Predictor of Stereoscopic Images by Visual Binocular Properties

35. Wide Color Gamut Image Content Characterization: Method, Evaluation, and Applications

36. Considering user agreement in learning to predict the aesthetic quality

37. Implicitly using Human Skeleton in Self-supervised Learning: Influence on Spatio-temporal Puzzle Solving and on Video Action Recognition

38. Quality Assessment of Free-Viewpoint Videos by Quantifying the Elastic Changes of Multi-Scale Motion Trajectories

39. Visual Quality of 3D Meshes With Diffuse Colors in Virtual Reality: Subjective and Objective Evaluation

40. Towards Better Quality Assessment of High-Quality Videos

41. QoEVMA'20

42. A Probabilistic Graphical Model for Analyzing the Subjective Visual Quality Assessment Data from Crowdsourcing

43. Rate-distortion video coding and uncertainties: to be blindly chasing marginal improvement or to be greener

44. HMM-Based Framework to Measure the Visual Fidelity of Tone Mapping Operators

45. Towards Perceptually-Optimized Compression Of User Generated Content (UGC): Prediction Of UGC Rate-Distortion Category

46. Few-Shot Pill Recognition

47. Can Visual Scanpath Reveal Personal Image Memorability? Investigation of HMM Tools for Gaze Patterns Analysis

48. No-Reference Quality Evaluation of Light Field Content Based on Structural Representation of The Epipolar Plane Image

49. MapStack: Exploring Multilayered Geospatial Data in Virtual Reality

50. Capturing and Explaining Trajectory Singularities using Composite Signal Neural Networks

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