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226 results on '"Mark Chignell"'

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1. The Evolution of HCI and Human Factors: Integrating Human and Artificial Intelligence

3. Weakness exploitation: Predicting socially communicative devices as a successor to internet-based graphical user interfaces

5. Dealing with Problematic Asymmetries in Caregiving Relationships: A Role for Social Robots?

6. How Well Do Privacy-Protective Behaviours Age? The Prevalence of Privacy Heuristics Among Older Adults

7. Patient Safety Challenges in the Pandemic: Applying Human Factors Principles to Embed Patient Safety and Experience at the Clinical Front Line

9. Longitudinal analysis of sustained performance on gamified cognitive assessment tasks

10. A Survey on Deep Learning for Human Activity Recognition

11. Human Factors in Interactive Machine Learning: A Cybersecurity Case Study

12. Reshaping Human Factors Education in Times of Big Data: Practitioner Perspectives

13. Transcending Distance in Long-Term Care: Can Serious Games Increase Resident Resilience?

14. Student Perspectives on Changing Requirements for Human Factors Engineering Education

15. A meta-review of psychological resilience during COVID-19

16. Can Cognitive Assessment Games Save Us From Cognitive Decline?

17. Evaluating and Motivating Activation in Long Term Care: Lessons From a Pilot Study

18. Toward a Subjective Assessment System for Closed Captioning Quality

19. Beauty and the Beastly Search: Finding Luxury in a Product Hierarchy

20. A Person-Centered Design Framework for Serious Games for Dementia

21. Flattening the Curve of Cognitive Decline: A Survey of Cognitive Interventions for People Living with Dementia

22. Modeling Closed Captioning Subjective Quality Assessment by Deaf and Hard of Hearing Viewers

23. Challenges to Human Drivers in Increasingly Automated Vehicles

24. Boosting Delirium Identification Accuracy With Sentiment-Based Natural Language Processing: Mixed Methods Study

28. Picture-Word Interference Effects Are Robust With Covert Retrieval, With and Without Gamification

29. arttech: Performance and Embodiment in Technology for Resilience and Mental Health

30. Discovering the Causal Structure of the Hamilton Rating Scale for Depression Using Causal Discovery

31. Memories of Video: Impact of Sequencing on Rated Technical Quality for Viewed and Visualized Disruptions

32. A Longitudinal Study on Quality of Experience (QoE) measures to predict customer’s Likelihood to Recommend (L2R) a service

33. Immersiveness and Perceptibility of Convex and Concave Displays

34. Predictive Ability of a Serious Game to Identify Emergency Patients With Unrecognized Delirium

35. Demographic Effects on Mid-Air Gesture Preference for Control of Devices: Implications for Design

36. Prevalence, management and outcomes of unrecognized delirium in a National Sample of 1,493 older emergency department patients: how many were sent home and what happened to them?

37. IEA 2021 Patient Safety Design Competition

38. Designing the BrainTagger Researcher Platform to Automate Development of Customized Cognitive Games

39. The Gap Between Human Factors Engineering Education and Industry Needs

40. Interactive Machine Learning for Data Exfiltration Detection: Active Learning with Human Expertise

41. Cluster-Boosted Multi-Task Learning Framework for Survival Analysis

42. List of Contributors

43. Motivating Physical Exercise in the Elderly with Mixed Reality Experiences

44. Age-sensitive well-being support

45. Nature and Nurturance Across the Ages: Modest Means for Modern Times

46. Monitoring Health Status in Long Term Care Through the Use of Ambient Technologies and Serious Games

47. A quantitative relationship between Application Performance Metrics and Quality of Experience for Over-The-Top video

48. The HCI living curriculum as a community of practice

49. Gait-Guided Adaptive Interfaces: Managing Cognitive Load In Older Users

50. Testing the Effects of Peak, End, and Linear Trend on Evaluations of Online Video Quality of Experience

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