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51 results on '"Maribeth Gandy"'

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1. The Effects of Augmented Reality Remapping on Individual Differences in Task Performance, Workload, and Error Frequency within ICU Nurses

4. SUPPORTING AGING IN PLACE WITH MOBILITY IMPAIRMENTS THROUGH ANNOTATED TELEPRESENCE TECHNOLOGY

5. YOU BETTA WERK: Using Wearable Technology Performance Driven Inclusive Transdisciplinary Collaboration to Facilitate Authentic Learning

6. Imagining futures: A collaborative policy/device design for wearable computing

7. Teaching Video Game Design Accessibility: Toward Effective Pedagogic Interventions in Accessible Design

8. Method in the madness

9. List of contributors

10. Innovation and Wearable Computing: A Proposed Collaborative Policy Design Framework

11. In Harmony

12. Cognitive Ability Predicts Older Adult Performance in a Complex Task but is Moderated by Social Interaction

13. Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers

14. Designing AR Systems to Explore Point-of-View, Bias, and Trans-cultural Conflict

15. Participatory Design of STEM Education AR Experiences for Heterogeneous Student Groups: Exploring Dimensions of Tangibility, Simulation, and Interaction

16. Motor skill acquisition in a virtual world by older adults: Relationships between age, physical activity, and performance

17. Putting Fun into Video Games for Older Adults

19. The Rhythm's Going to Get You

20. Midtown Buzz: Bridging the Gap Between Concepts and Impact in a Civic Computing Initiative

21. The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community–Based Augmented Reality Applications

22. New Media and the Permanent Crisis of Aura

23. Know before you go

24. Designer's augmented reality toolkit, ten years later

27. Usability an Important Goal for the Design of Therapeutic Games for Older Adults

29. Plants and zombies: Two use cases for on-location panorama viewing in handheld mobile AR

30. Fear of failure

31. The Argon AR Web Browser and standards-based AR application environment

32. Pre-patterns for designing embodied interactions in handheld augmented reality games

33. Virtual transparency: Introducing parallax view into video see-through AR

34. Mirror Worlds: Experimenting with Heterogeneous AR

35. Guest Editor's Introduction: Special Section on the International Symposium on Mixed and Augmented Reality 2012

36. Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement

37. KHARMA: An open KML/HTML architecture for mobile augmented reality applications

38. Multiuser Collaborative Exploration of Immersive Photorealistic Virtual Environments in Public Spaces

39. Rapidly Prototyping Marker Based Tangible User Interfaces

41. Supporting Early Design Activities for AR Experiences

42. Exploring spatial narratives and mixed reality experiences in Oakland Cemetery

43. Making Tracking Technology Accessible in a Rapid Prototyping Environment

44. Wizard of Oz interfaces for mixed reality applications

45. A sketch interface to support storyboarding of augmented reality experiences

46. AR Karaoke: acting in your favorite scenes

47. DART

48. 3D visualization methods to guide surgery for Parkinson's disease

49. Universal remote console standard

50. The gesture pendant: a self-illuminating, wearable, infrared computer vision system for home automation control and medical monitoring

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