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YOU BETTA WERK: Using Wearable Technology Performance Driven Inclusive Transdisciplinary Collaboration to Facilitate Authentic Learning

Authors :
Simrun Mannan
Eva L Christensen
Chloe Lynne Choi
Jay David Bolter
Jaye Lish
Clint Zeagler
Kathleen L Tynan
Laura Levy
Michael Chi
Edie Cheezburger
Axel Gustafsson
Paige Greenfield
Jordan Eggleston
Jonatan Holmgren
Maribeth Gandy
Aparna Iyer
Max Woo
Elise Morton
Source :
TEI
Publication Year :
2021
Publisher :
ACM, 2021.

Abstract

Working or WERKing on a wearable technology project in a transdisciplinary group can be an effective way of learning new skills and collaboration techniques. This paper describes a case study of running a wearable technology group project within an undergraduate course entitled Wearable Technology and Society. The computational media students in the class collaborated with outside performance artists (drag queens and a street dancer) to create interactive performance garments. Design methods such as the use of boundary objects aided in communication of ideas and cooperation across disciplines and cultural barriers. The requirement that the interactive garment function appropriately in a real performance lent urgency and gravity to the experience, motivating cohesive and expedited problem solving in the transdisciplinary group. The use of these methods on a project with real world outcomes and consequences facilitated an authentic learning experience for the students involved.

Details

Database :
OpenAIRE
Journal :
Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
Accession number :
edsair.doi...........0656b15c2b18eba048069edf2df7557f
Full Text :
https://doi.org/10.1145/3430524.3440622