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2. Adapting ubicomp software and its evaluation

3. Visualisation of Spectator Activity at Stadium Events

4. EyeSpy

6. Play and Sociability in There: Some Lessons from Online Games for Collaborative Virtual Environments

7. Interweaving mobile games with everyday life

8. Sharing the square: Collaborative Leisure in the City Streets

9. Domino: Exploring Mobile Collaborative Software Adaptation

10. Gaming on the edge

11. Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game

12. CSCW at play

13. Social interaction in 'there'

14. Seamful design: showing the seams in wearable computing

15. Multimodal 'eyes-free' interaction techniques for wearable devices

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