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27 results on '"Frederik Cornillie"'

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2. Danger, high voltage! Using EEG and EOG measurements for cognitive overload detection in a simulated industrial context

3. Promoting incidental vocabulary learning through watching a French Netflix series with glossed captions

4. Comparing the prediction performance of item response theory and machine learning methods on item responses for educational assessments

5. Vocabulary Learning Through Viewing Captioned or Subtitled Videos and the Role of Learner- and Word-Related Factors

7. Storytelling for the foreign language classroom

8. The effectiveness of an adaptive digital educational game for the training of early numerical abilities in terms of cognitive, noncognitive and efficiency outcomes

9. Integrating machine learning into item response theory for addressing the cold start problem in adaptive learning systems

10. ‘There’s always an option’: Collaborative Writing of Multilingual Interactive Fanfiction in a Foreign Language Class

11. Cognitive support for assembly operations by means of augmented reality: an exploratory study

12. Technology-mediated personalised learning for younger learners

13. The effects of two digital educational games on cognitive and non-cognitive math and reading outcomes

15. The potential of elicited imitation for oral output practice in German L2

16. From pen-and-paper content to educational math game content for children: A transfer with added difficulty

17. Competition and students’ perceptions in a game-based language learning environment

18. Tools that detectives use: in search of learner-related determinants for usage of optional feedback in a written murder mystery

19. The Routledge Handbook of Language Learning and Technology

20. ReCALL special issue: Digital games for language learning: challenges and opportunities

21. Performance in Educational Math Games: Is It a Question of Math Knowledge?

22. Adaptivity in Educational Games: Including Player and Gameplay Characteristics

23. Multimedia CALL

24. Vocabulary Treatment in Adventure and Role-Playing Games: A Playground for Adaptation and Adaptivity

25. Mobile Vocabulary Learning: Activities Allowing for Interaction through Input Enhancement

26. Tapping into the field of foreign language learning games

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