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249 results on '"AUGMENTED reality"'

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1. Development of A Career Understanding Application for Elementary School Students Based on Augmented Reality

2. Development of Augmented Reality Learning Media to Introduce Musical Instruments for Deaf Elementary School Student

3. BOARDGAME ULAR TANGGA BERBASIS AUGMENTED REALITY DENGAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS PADA MATERI KERAGAMAN BUDAYA

4. Edukasi Penggunaan Media Pembelajaran Pendidikan Jasmani Berbasis Augmented Reality

5. Trends in the Use of Augmented Reality from Tangible Interfaces in School Learning : A Systematic Literature Review

6. Pengembangan Pop-Up Book berbasis Augmented Reality Materi Bangun Ruang Meningkatkan Self Efficacy Siswa Kelas V SDN Sumberdiren 01 Kabupaten Blitar

7. Student Worksheets Assisted by Augmented Reality on Critical Thinking Skills in High School Physics: Study of Teacher Perceptions in Indonesia

8. The Augmented Reality Based Flashcards for Learning Heat and Thermodynamics in High School

9. Leveraging Marker-based Augmented Reality to Enhance Simplified Representation Learning in Mechanical Drawing : A Practical Studies in The Mechanical Engineering Curriculum

10. The Design of Quartet Card Game Integrated with Augmented Reality for Sharf (Morphology) Learning Media

11. The effect of augmented reality application (ARSINAPS) on learning motivation and outcomes in biology

12. Metaverse Technology Research in Tourism and Hospitality Marketing in Indonesian Context: A Systematic Review

13. How Valid is the Development of the E-Module for AR-enabled Cube Surface Area Material in The Context of The Palembang Wardrobe?

14. Augmented Reality in Mathematics Learning with Dodol Durian as A Context

15. Pengembangan Popup Storybook berbasis Augmented Reality sebagai Media Alternatif Pembelajaran Bercerita

16. IMPLEMENTATION OF AUGMENTED REALITY TECHNOLOGY FOR MARKETING STRATEGIES AND USER EXPERIENCE IN RETAIL SME INDONESIA

17. IMPROVING STUDENTS' MATHEMATICAL REASONING ABILITY THROUGH AUGMENTED REALITY LEARNING MEDIA

18. Development of augmented reality feature modules on the introduction of historical monuments in Timor Leste

19. Arithmetic Sequences and Series Learning Using Realistic Mathematics Education Assisted by Augmented Reality

20. Improving Vocational School Students' Skills in Land Surveying with Team-Based Projects Using Augmented Reality

21. A Comprehensive Analysis of Augmented Reality Applications for Geometry Education: A Systematic Literature Review and Bibliometric Analysis

22. Respiratory system pocket book with android-based augmented reality technology

23. Pengembangan Media Interaktif Augmented Reality Berbasis Smartphone untuk Meningkatkan Kemampuan Literasi Anak Usia Dini

24. Development of picture story learning media based on the Buayo Kuning Folklore assisted by augmented reality technology in regional literature courses

25. Edukasi Penggunaan Media Pembelajaran Alternatif untuk Eksplorasi Sensorik dan Motorik ABK

26. Aplikasi Go Tour Sekitar Tugu Yogyakarta Berbasis Augmented Reality

27. PENGEMBANGAN BUKU SAKU BERBASIS AUGMENTED REALITY PADA MATERI BANGUN RUANG UNTUK MENINGKATKAN KEMAMPUAN SPASIAL SISWA

28. Development of Augmented Reality-Based Flashcard Media 'Oreng Madureh' as an Introduction to Madurese Culture

29. Pengembangan Media Pembelajaran Augmented Reality Mata Pelajaran IPA Sistem Tata Surya

30. Penerapan Teknologi Augmented Reality Sebagai Media Promosi Sepatu

31. Improving the Spatial Ability of Distance Learning Students on the Material of Three-Dimensional Shapes through Mobile Learning Applications Based on Augmented Reality

32. Perancangan Aplikasi Orientasi Mahasiswa Baru Berbasis Android dengan Laravel RESTful API dan Lean Touch

33. Examining the Roles of Self-Efficacy, Attitude and Self-Regulated Learning through Augmented Reality in Reading for EFL Learners

34. Sound Wave Digital Learning Material Integrated Augmented Reality and CTL Model to Promote Students' 21st Century Skills

35. Fenomena Penggunaan Filter Wajah Augmented Reality Instagram dikalangan Mahasiswa Ilmu Komunikasi Angkatan 2019 Universitas Pattimura, Ambon

36. Development of Futsal Learning Media Based on Augmented Reality 3D Visualization to Improve Physical Education Students Practicum Learning Results

37. Application of Augmented Reality Based Freestyle Swimming Material Learning Media for Junior High School Students

38. AUGMENTED REALITY OF FOOD PLANTS AS A BIODIVERSITY LEARNING MEDIA FOR 10TH GRADE HIGH SCHOOL: A FEASIBILITY ANALYSIS

39. Development of Learning Modules Assisted by Augmented Reality (AR) to Improve Learning Outcomes of High School Students on the Concept of the Circulatory System

40. A systematic literature review of integrating augmented reality technology in science learning

41. Project-based learning assisted augmented reality in increasing students’ mathematical understanding of concepts

42. Voltaic Cell Practical Guide Application Based on Mobile-Augmented Reality to Improve Student's Understanding Concepts

43. Playground Facilities, Augmented Reality and K3L Training, As well as Making a Video Profile as an Effort to Develop the Potential of Educational Tourism in Kesiman Village

44. STUDENT’S REFLECTIVE ABSTRACTION ON THE APPLICATION OF AUGMENTED REALITY-ASSISTED MATHEMATICS LEARNING MEDIA

45. Inovasi Media Pembelajaran Berbasis Augmented Reality Hewan Khas Kalimantan Barat Arwana Red Bagi Anak Usia Dini 5-6 Tahun

46. Development of 3D Math AR Applications as Mathematics Learning Media Augmented Reality Based

47. Pemanfaatan Aplikasi Augmented Reality dan Teknologi Mobile sebagai Media Edukasi untuk Sekolah Dasar di Kelurahan Kebon Pedes Bogor

48. Developing a mobile augmented reality for facilitating socio-scientific issue-based biology learning

49. Development of a Financial Literacy Book, 'Good and Bad Character Augmented Reality,' for Early Childhood

50. ANALISIS PEMANFAATAN MEDIA PEMBELAJARAN AUGMENTED REALITY (AR) UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR KRITIS

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