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The effect of augmented reality application (ARSINAPS) on learning motivation and outcomes in biology

Authors :
Daniar Setyo Rini
Eka Putri Azrai
Anidya Annisa Khansa
Mathias Bagas Kurnianto
Source :
Biosfer, Vol 17, Iss 1, Pp 196-203 (2024)
Publication Year :
2024
Publisher :
Universitas Negeri Jakarta, 2024.

Abstract

This study aims to determine the effectiveness of using the ARSINAPS mobile augmented reality application on learning motivation and outcomes in high school and biology education students. The method used in this study was quasi-experimental with a post-test control group design. The research sample consisted of two experimental classes and two control classes from three schools in the Jakarta, Bekasi, and Tangerang areas, totalling 140 students, and from the college level, consisting of one experimental class and one control class, totalling 68 students. The data obtained were in the form of learning outcomes in the respiratory system and learning motivation scores in biology learning. The average high school-level motivation score in the control class was 85.99, and the overall average for learning outcomes was 77.33 and 63.05. Based on the results of the data calculations, the application effectively improves students’ learning outcomes at the high school and undergraduate levels

Details

Language :
English, Indonesian
ISSN :
08532451 and 26143984
Volume :
17
Issue :
1
Database :
Directory of Open Access Journals
Journal :
Biosfer
Publication Type :
Academic Journal
Accession number :
edsdoj.b704c257584aa3ae864595cf026485
Document Type :
article
Full Text :
https://doi.org/10.21009/biosferjpb.37752