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38 results on '"ludification"'

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1. The Effect of Gamification on Employee Boredom and Performance*.

2. TRANSDISCIPLINARY FUTURES: ENHANCING GAME DESIGN AND INTERACTIVE MEDIA EDUCATION IN THE HIGHER EDUCATION LANDSCAPE.

3. Homo Deludens: An Attempt to Determine the Ludicrous Elements of Culture.

4. Tour 360 et jeu d’évasion : réalité virtuelle dans Moodle

5. Un processus et des principes pour le développement de jeux sérieux en réalité virtuelle immersive

6. Rethinking gamified democracy as frictional: a comparative examination of the Decide Madrid and vTaiwan platforms.

7. GAMIFICATION AND COOPERATIVE LEARNING: EFFECTS OF A HYBRIDIZATION IN PHYSICAL EDUCATION.

8. Proposing a Typology of Ludification as a Translation Technique for PC, Console, Mobile and Online Games

9. Les technologies éducatives au profit du développement des athlètes

10. Reflections on Ludification: Approaching a Conceptual Framework - And Discussing Inherent Challenges.

11. THE LUDIFICATION OF THE MARKETING COMMUNICATION. GAMIFICATION TECHNIQUES USED BY HIGH-END BRANDS.

12. A Game of Covid: Strategic Thoughts About a Ludified Pandemic

13. A Game of Covid: Strategic Thoughts About a Ludified Pandemic.

14. Challenges and Opportunities of Field-based Data Collection with a Game. Analysis of the Development and use of a Game to Collect Data on People's Emotional Experience in their Environment.

15. The Development of the Linguistic Risk-Taking Initiative at the University of Ottawa.

16. Play and Gameful Movies: The Ludification of Modern Cinema.

17. Introduction to a Class-based Online Writing Environment: Gwrit (Game of Writing).

18. Spielend heilen.

19. La question du public et de la nature de l’emploi du jeu à des fins sérieuses : Une réflexion développée dans un cadre d’enseignement

20. Ingress. Mobilités et sociabilités dans un jeu de réalité augmentée

21. The Passion as ludic practice—understanding public ritual performances in late modern society: a case study from the Netherlands.

22. Virtual Worlds and Gamification to Increase Integration of International Students in Higher Education: An Inclusive Design Approach.

23. Mimicking Gamers: Understanding Gamification Through Roger Caillois.

24. Les technologies éducatives au profit du développement des athlètes

25. Perceiving Playful Photography

26. Diversity of Play

27. Reflections on Ludification: Approaching a Conceptual Framework – And Discussing Inherent Challenges

28. Adaptive gamification of digital learning environments

29. Gamification and Beyond:The Case of Ludification

30. No game, no gain. How different gamification types motivate people to use a website

31. Bibliothèques numériques et crowdsourcing

32. Ludifier un simulateur d’examen en recourant à des badges – Effets sur la participation, la perception et la performance

33. Toyification. A Conceptual Statement

34. Signes et jouabilité : l’interface comme outil de ludicisation

35. Quelle recherche demain sur les gares

36. Soutenir la motivation des participants aux MOOC : quels rôles pour la ludification, la mobilité et l’aspect social?

37. Rethinking Gamification

38. The Need for Speed! Experimenting with 'Speed Training' in the Scientific/Technical Translation Classroom

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