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104 results on '"Minocha, Shailey"'

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1. A Qualitative Study to Understand the Perspectives of MOOC Providers on Accessibility

2. Accessibility of MOOCs: Understanding the Provider Perspective

3. Laying the Groundwork for Socialisation and Knowledge Construction within 3D Virtual Worlds

4. An Empirically Grounded Framework to Guide Blogging for Digital Scholarship

5. Role of the Educator in Social Software Initiatives in Further and Higher Education: A Conceptualisation and Research Agenda

6. Design of Learning Spaces in 3D Virtual Worlds: An Empirical Investigation of 'Second Life'

7. Supporting Distributed Team Working in 3D Virtual Worlds: A Case Study in Second Life

8. Role of Social Software Tools in Education: A Literature Review

9. An Empirically-Grounded Study on the Effective Use of Social Software in Education

10. Characterising the Different Blogging Behaviours of Students on an Online Distance Learning Course

11. Accessibility in MOOCs: the stakeholders’ perspectives

16. The pedagogical design of a badged open course on the ‘Scholarship of Teaching and Learning in STEM'

17. Designing assessment for academic integrity

19. A qualitative study to understand the perspectives of MOOC providers on accessibility.

22. Role Of Digital Health Wearables In The Wellbeing And Quality Of Life Of Older People And Carers

23. Virtual Reality in education and for employability

24. Educational Affordances of Mobile Virtual Reality

25. Virtual reality in education

26. What do MOOC providers think about accessibility?

27. Virtual reality for employability skills

28. Investigating the role of wearable activity-tracking technologies in the well-being and quality of life of people aged 55 and over

30. Google expeditions and fieldwork: friends or foes?

32. Digital inclusion: opportunities for older people

33. Social isolation and loneliness in people aged 55 and over in Milton Keynes: developing an action plan

34. Role of wearable activity-tracking technologies in the well-being and quality of life of people aged 55 and over

35. Social isolation and loneliness in people aged 55 and over in the UK

36. Navigation and wayfinding in learning spaces in 3D virtual worlds

37. Social isolation and loneliness in people aged 55 and over in Milton Keynes: the way forward

39. Pedagogical advantages of 3D virtual field trips and the challenges for their adoption

40. Exploring the affordances of virtual fieldwork in a multi-user, 3-D digital environment

41. A 3D virtual geology field trip in Unity

42. Conducting empirical research with older people

43. 3D virtual geology field trips: opportunities and limitations

44. Older people and online social interactions: an empirical investigation

45. Role of the educator in social software initiatives in Further and Higher Education:a conceptualisation and research agenda

46. Conducting empirical research in virtual worlds

47. Interaction design and usability of learning spaces in 3D multi-user virtual worlds

48. Bringing educators and students into Second Life: Design of socialisation and skills development activities

49. Designing learning activities in Second Life for student engagement

50. Realism or non-realism: Design of learning spaces in Second Life

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