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1. IDEAS for Transforming Higher Education: An Overview of Ongoing Trends and Challenges

2. Graduates' Employability Skills in East Africa

8. Post-pandemic Challenges for Higher Education

9. Key Quality Factors in Digital Competence Assessment: A Validation Study from Teachers' Perspective.

10. Evaluation of a Study Programme for the Implementation of Blended Learning at the Maldives National University.

11. Enhancing Self-regulation Strategies through Peer Feedback in Online Higher Education.

12. Design guidelines for flexible and scalable SLPs

14. Digital Competence Assessment System: Supporting Teachers With the CRISS Platform.

15. Preface.

16. SUPPORTING ACTIVITIES FOR ONLINE TEACHING PROFESSIONAL DEVELOPMENT: FINDINGS FROM A RESEARCH.

17. Facilitating Smart Tourism Destination Development: Towards a Model of Information System for Smart Tourism

18. A comparative study of YOLOv5 models performance for image localization and classification

19. Digital Teaching in Higher Education during the Pandemic: Experiences in Four Countries

20. Possible Changes in Academic Teaching as a Consequence of the COVID-19 Pandemic: International Findings and a Case Study from Croatia

21. Creating jobs for future computer professionals

22. Towards a Streamed Holographic 3D Game Engine

23. Information Quality of Digital Services in Higher Education: Higher Order Construct Analysis

24. EMPLOYEE’S PERCEPTION OF CRM IN THE CROATIAN TELECOMMUNICATIONS INDUSTRY

25. Exploring the Usage of an Adaptive Learning System for Elementary School Math Classes

26. Factors influencing project manager’s ability to deliver a software engineering project

27. Algoritam globalne karte ponavljanja (Global Repeat map – GRM algorithm) kao genomska tehnologija za identifikaciju periodičnosti višeg reda

28. Towards an Orchestrated Game Development Approach to Digital Twinning in Autonomous Vehicles

29. Threat Modeling Methods in the Medical Device Industry: An Integrative Literature Review

30. Implementing Educational Humanoid Robots in Croatian Secondary Schools: Potential Challenges and Benefits

31. Digital Maturity of Schools - Explanation, Literature Review and Analysis

32. Insights into understanding the perspective of digital platform providers

33. Virtual Reality and Transport: A Short Review

34. Regulacija zaštite pojedinca u digitalnom okruženju unutar hrvatskog odgojno – obrazovnog sustava

35. Gamification in Smart and Sustainable Mobility - A Review and Roadmap

36. Opportunities for a Digital Transformation of the Global Supply Chains: Case Study of the Suez Canal Blockade

37. Analyzing Decision-Making Styles: Army vs. Business students in Croatia

38. A Preliminary Investigation of the Effects of Communication Quality and Use of Communication Platforms on Students’ Perception of Virtual Team Performance

39. Using graph databases in source code plagiarism detection

40. Software Quality Assessment Standards and Metrics: A Systematic Literature Review

41. An instrument for measuring needs of vulnerable groups in terms of digital inclusion

42. Teaching Information Literacy and Critical Thinking Skills in Coronavirus Pandemic Time

43. A Survey on Face Template Protection Methods

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