50 results on '"Bannon, Liam J."'
Search Results
2. The Shannon portal installation: interaction design for public places
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Ciolfi, Luigina, Fernstrom, Mikael, Bannon, Liam J., Deshpande, Parag, Gallagher, Paul, McGettrick, Colm, Quinn, Nicola, and Shirley, Stephen
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Web portal ,Airports -- Buildings and facilities ,Airports -- Innovations ,Web portals - Published
- 2007
3. New technology, communities, and networking: problems and prospects for orchestrating change
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Bannon, Liam J. and Griffin, Joe
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- 2001
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4. Mediation and Meaning in HCI
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Bødker, Susanne, Bertelsen, Olav W., Bannon, Liam J., De Souza, Clarisse, Barbosa, Simone, and Prates, Raquel
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- 2015
5. The politics of design: representing work
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Bannon, Liam J.
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System development -- Analysis - Abstract
The three feature articles in this section provide an opening into an important and increasingly contentious area in computer systems development, namely, the methods used in understanding, representing and modeling […]
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- 1995
6. A pilgrim's progress: From cognitive science to cooperative design
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Bannon, Liam J.
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- 1989
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7. Design:design matters in participatory design
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Bannon, Liam J., Ehn, Pelle, Simonsen, Jesper, and Robertson, Toni
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- 2013
8. Interaction Design Beyond the Product : Creating Technology-Enhanced Activity Spaces
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Kaptelinin, Victor and Bannon, Liam J.
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The field of interaction design to date has been predominantly concerned with designing products, that is, devices, systems, and more recently services. A growing body of theoretical and empirical analyses suggests that the scope of interaction design needs to be expanded: An explicit concern of the field should include not only helping designers create better products but also helping people themselves create better environments for their work, learning, and leisure activities. In this article we argue that expanding the scope of interaction design beyond products requires a revision of some of the most central concepts in interaction design, including the notion of “the object of design” and our understanding of the impact of technologies on human practices. The aim of the article is to explore some of these conceptual challenges and discuss possible ways of dealing with them. We differentiate between intrinsic and extrinsic technology-enabled practice transformation, and foreground the need for interaction design research and practice to more directly deal with analysis and construction of technology-enhanced activity spaces. The implications of these notions for the research agenda of interaction design are discussed.
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- 2012
9. Understanding and Designing for Aesthetic Experience
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Ciolfi, Luigina, Cooke, Michael, Bertelsen, Olav Wedege, Bannon, Liam J, MacKinnon, Lachlan, Bertelsen, Olav, and Bryan-Kinns, Nick
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- 2005
10. Understanding place as experience: augmenting human activities in contex
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Ciolfi, Luigina, Deshpande, Parag, Bannon, Liam J., and SFI
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experiential place ,design implication ,humanistic geography ,townscape - Abstract
peer-reviewed In this paper we will outline our approach to studying and understanding place as a notion to guide the design of novel interactive installations in public spaces, in order to augment and enhance, as well as support, peoples’ experience. Our current research project “Shared Worlds” is focusing on two case studies within two different public spaces, a city centre open-air market and an international airport. In the paper we will outline our overall vision of place, as well as detailing the project’s concerns and the specific work being conducted on-site according to particular conceptual approaches.
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- 2005
11. An investigation of soft-button widgets using sound
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Fernström, Mikael, Bannon, Liam J., Brazil, Eoin, EI, and EC
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widgets ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,human-computer interaction ,auditory display - Abstract
peer-reviewed We outline a novel approach to human-computer interaction, with soft-buttons using a non-structured touch surface and auditory display.
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- 2004
12. Chapter 3: Design: design matters in Participatory Design.
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Bannon, Liam J. and Ehn, Pelle
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BAUHAUS ,DESIGN -- Social aspects ,PARTICIPATORY design - Published
- 2012
13. ˵20 Years a-Growing″: Revisiting From Human Factors to Human Actors.
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Bannon, Liam J.
- Abstract
Almost two decades ago, I published an article entitled ˵From Human Factors to Human Actors″ (Bannon, 1991) in the book ˵Design at Work: Cooperative Design of Computer Systems″ (Greenbaum and Kyng 1991). This short polemical essay on the need to re-formulate our goals in the fields of information systems design and human-computer interaction to take account of people΄s general motivation and abilities, as well as their work setting, seemed to strike a chord. The article was anthologized in the popular HCI collection ˵Readings in Human–Computer Interaction″ (Baecker et al. 1995) and is still, somewhat to my surprise, cited today. (witness the reference in the Chapter by Hovorka and Germonprez, this Section). [ABSTRACT FROM AUTHOR]
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- 2011
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14. Approaches to Software Engineering: A Human-Centred Perspective.
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Bannon, Liam J.
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The field of software engineering has been evolving since its inception in 1968. Arguments as to the exact nature of the field, whether it should be conceived as a real engineering profession, the role of formal methods, whether it is as much an art as a science, etc., continue to divide both practitioners and academics. My purpose here is not to debate these particular topics, but rather to approach the field from the outside, coming as I do from a long period of involvement in the human and social side of the computing discipline, namely, from the fields of Human-Computer Interaction, Computer Supported Cooperative Work, Participative Design, Interaction Design, and Social Informatics, more generally. I wish to examine how this ˵human-centred″ perspective might shed a new light on some issues within the SE field, perhaps opening up topics for further discussion and examination. [ABSTRACT FROM AUTHOR]
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- 2010
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15. Examining life at the code face.
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Avram, Gabriela, Bannon, Liam J., Sheehan, Anne, Sigfridsson, Anders, and Sullivan, Daniel K.
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- 2008
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16. How-To pages: Informal systems of expertise sharing.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Torrey, Cristen, McDonald, David W., Schilit, Bill N., and Bly, Sara
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The How-To has recently emerged as a genre of online content that describes how something is done. This study focuses on computer and electronics hobbyists and their use of How-Tos-how hobbyists use existing knowledge to solve technical challenges, how they document their new knowledge for one another, and how they exchange help and feedback. Our analysis describes How-To knowledge sharing as a fully decentralized expertise-location system in which the How-To functions as both a broadcast of the author's expertise and a personal portfolio. [ABSTRACT FROM AUTHOR]
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- 2007
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17. Cues to common knowledge.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Bryan-Kinns, N., Healey, P. G. T., Papworth, D., and Vaduuva, A.
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We show that asynchronous collaboration can be made more effective by providing cues to common knowledge. We demonstrate this by empirically comparing two user interfaces used to support collaborative work. Our position is that effective collaboration is characterized by more co-ordinated and speculative interaction, and that cues to common knowledge help participants develop common ground for interaction. We also suggest that more effective collaboration is indicated by increased reliance on expectations of others' knowledge which is characterized by implicit references to shared documents and ideas. [ABSTRACT FROM AUTHOR]
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- 2007
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18. Exploring cooperation through a binder: A context for IT tools in elderly care at home.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, and Petrakou, Alexandra
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This paper examines the empirical findings of a study of the work and cooperation taking place within and between the home help service and home health care in a Swedish county. The aim is to explore the current context for the design and development of IT tools that may facilitate cooperation and coordination in elderly care at home. The focus of the study is the use of a tool, a binder, which collects material considered as important to sustain cooperation between and within the two services. The paper illustrates concrete aspects of how different types of material is utilised and how the actual use of the binder reveals both advantages and disadvantages. Through focusing on the binder, aspects that are crucial to consider also when designing IT tools are made visible. These aspects include the need to support the integration of home care information and the importance of assisting asynchronous communication through the facilitation of informal information. It is also necessary to consider the mobile nature of the home care work, and the importance of a patient-centric view that promotes information sharing between the heterogeneous network of actors involved in the home care process, including the care receiver and relatives. [ABSTRACT FROM AUTHOR]
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- 2007
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19. Dressing up for school work: Supporting a collaborative environment with heterogeneous technologies.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Brodersen, Christina, and Iversen, Ole Sejer
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This paper approaches heterogeneity and heterogeneous technology as assets, rather than limitations, in the development of computer supported cooperative work. We demonstrate how heterogeneous technologies sustain teachers' and students' school work by presenting four different prototypes (the HyConExplorer, the eCell, the iGame- Floor and the eBag) that complement one another because they offer different functionalities and are, at the same time, designed with the wholeness of school activities, particularly group-based ones, in mind. Thus, they provide teachers and students with a broad range of IT support to aid them in and outside of the classroom. We take the school domain as our point of departure, but argue that the focus on heterogeneous technologies is applicable for the general area of CSCW. [ABSTRACT FROM AUTHOR]
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- 2007
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20. Making the home network at home: Digital housekeeping.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Tolmie, Peter, Crabtree, Andy, Rodden, Tom, Greenhalgh, Chris, and Benford, Steve
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This paper exploits ethnographic findings to build on and elaborate Grinter et al's 2005 study of "the work to make the home network work". We focus particularly on the work involved in setting up and maintaining home networks, which we characterize as ‘digital housekeeping'. Our studies reveal that it is through digital housekeeping that the home network is ‘made at home' or made into an unremarkable and routine feature of domestic life. The orderly ways in which digital housekeeping ‘gets done' elaborate a distinct ‘social machinery' that highlights some important implications for the continued development of network technologies for the home. These include a requirement that designers take existing infrastructure into account and pay considerable attention to how future technologies may be incorporated into existing routines. The preoccupation of household members with making the home network transparent and accountable so that it is available to practical reasoning suggests designers should also consider the development of dedicated management interfaces to support digital housekeeping. [ABSTRACT FROM AUTHOR]
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- 2007
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21. Common Information Spaces along the illness trajectories of chronic patients.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Munkvold, Glenn, and Ellingsen, Gunnar
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The notion of Common Information Spaces (CIS) is extensively used as a framework to analyse cooperative work. Drawing on recent contributions to the discourse on CIS, this paper develops a perspective on how information is shared in heterogeneous contexts. We study the introduction of an electronic nursing plan in the psychogeriatric ward at the University Hospital of North Norway. The plan was expected to improve information sharing among the healthcare practitioners and in that sense contribute to their CIS. However, although the nursing plan was regularly updated, it was less used in practice than initially expected. We suggest that this can be ascribed to the temporal and evolving character of both medical information and work. Drawing on the notion of trajectories, we elaborate on these findings and develop a perspective on CIS, emphasising its situated, temporal and negotiated character. [ABSTRACT FROM AUTHOR]
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- 2007
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22. Seeing Ethnographically: Teaching ethnography as part of CSCW.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Brown, Barry, Lundin, Johan, Rost, Mattias, Lymer, Gustav, and Holmquist, Lars Erik
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While ethnography is an established part of CSCW research, teaching and learning ethnography presents unique and distinct challenges. This paper discusses a study of fieldwork and analysis amongst a group of students learning ethnography as part of a CSCW & design course. Studying the students' practices we explore fieldwork as a learning experience, both learning about fieldsites as well as learning the practices of ethnography. During their fieldwork and analysis the students used a wiki to collaborate, sharing their field and analytic notes. From this we draw lessons for how ethnography can be taught as a collaborative analytic process and discuss extensions to the wiki to better support its use for collaborating around fieldnotes. In closing we reflect upon the role of learning ethnography as a practical hands on - rather than theoretical - pursuit. [ABSTRACT FROM AUTHOR]
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- 2007
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23. Gifts from friends and strangers: A study of mobile music sharing.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Håkansson, Maria, Rost, Mattias, and Holmquist, Lars Erik
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Mobile technology has turned the traditionally collective activity of enjoying music into an often private one. New technologies such as wireless ad hoc networks have the potential to re-connect listeners who are now separated by headphones. We report on a field study of Push!Music, a novel mobile music sharing system. Push!Music allows both manual and automatic sharing of music between users through ad hoc wireless networking, and also provides a social awareness of other users nearby. The system was used by 13 subjects for three weeks. In post-study interviews, we identified four categories of results: social awareness, sharing music with friends, sharing music with strangers, and sharing automatically. Based on this, we present implications for design that can be applied not only to mobile music sharing systems, but to mobile media sharing in general: Allow division into active and passive use; enhance the awareness of who, where and when; support reciprocity; and finally, support identity and impression management. [ABSTRACT FROM AUTHOR]
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- 2007
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24. Health care categories have politics too: Unpacking the managerial agendas of electronic triage systems.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Bjørn, Pernille, and Balka, Ellen
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While investigating the resistance to the electronic triage system, ETRIAGE, at the emergency department of British Columbia Children's Hospital, we revisit the wellknown CSCW-debate about THE COORDINATOR concerning the politics of standardized categories. Examining the history as well as the design of ETRIAGE, we reveal four basic assumptions about triage work in emergency departments, which are reflected in the design of the ETRIAGE application and related to the managerial agenda of controlling costs in hospitals. We find that ETRIAGE has an embedded surveillance-capability, which challenges the professional authority of nurses' work and removes discretion from the individual. We argue that the resistance towards ETRIAGE should be understood in terms of experienced nurses' disputing the assumptions about their professional practice that are embodied within such systems rather than general resistance to change or resistance to technology. [ABSTRACT FROM AUTHOR]
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- 2007
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25. Behaviours and preferences when coordinating mediated interruptions: Social and system influence.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Romero, Natalia, Szóstek, Agnieszka Matysiak, Kaptein, Maurits, and Markopoulos, Panos
- Abstract
There is a growing interest in technologies for supporting individuals to manage their accessibility for interruptions. The applicability of these technologies is likely to be influenced by social relationships between people. This paper describes an experiment that examines interplay between a working relationship of an interruptor and an interruptee and two different system approaches to handle interruptions. We tested how system behaviour and the social relationship between the actors influence their interruption behaviours. Our results are consistent with prior research on the importance of relational benefit to understanding interruption. We found that interruptors were far more likely to be considerate of interruptees' activities, when they both shared a common goal. We have extended those findings by showing that interruptees display similar behaviours to those presented by interruptors. The results regarding the systems' influence show a clear trend towards the positive effect of the Automatic system on peoples' interruption behaviours which is based on: (i) visible interruption costs, (ii) social tension and (iii) system preference. We think that the results of this experiment translated into design implications can prove helpful in informing the design of computer-mediated solutions supporting interruption handling. [ABSTRACT FROM AUTHOR]
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- 2007
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26. Asymmetrical collaboration in print shop-customer relationships.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, O'Neill, Jacki, Martin, David, Colombino, Tommaso, Watts-Perotti, Jennifer, Sprague, Mary Ann, and Woolfe, Geoffrey
- Abstract
The service provider-customer relationship, although not perhaps considered a typical collaborative relationship, is clearly collaborative work. However, such work is constrained by the very (service) nature of the relationship. Customer-service provider interaction can be characterised as interaction at the boundaries of organisations, each of which is likely to have their own workflows and orientations. Many service organisations attempt to facilitate this interaction by configuring their customers, using standardised forms or applications. In this way they bring the customers workflow into line with their own. In this paper we describe field work examining one particular service relationship; that between print shops and their customers. A notable feature of print shop-customer relationships is that customers prepare the material that the print shop then prints. This makes the standardization of workflows difficult, particularly within the service relationship. Technologies exist which aim to automate and standardize the workflow from customers to print shops. However, they have, up to now, largely failed to live up to their promise, leaving print shops to adopt ad hoc solutions. This paper describes the hidden work that the print shops do to make the service relationship work. [ABSTRACT FROM AUTHOR]
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- 2007
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27. The distributed work of local action: Interaction amongst virtually collocated research teams.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Tutt, Dylan, Hindmarsh, Jon, Shaukat, Muneeb, and Fraser, Mike
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Existing research on synchronous remote working in CSCW has highlighted the troubles that can arise because actions at one site are (partially) unavailable to remote colleagues. Such ‘local action' is routinely characterised as a nuisance, a distraction, subordinate and the like. This paper explores interconnections between ‘local action' and ‘distributed work' in the case of a research team virtually collocated through ‘MiMeG'. MiMeG is an e-Social Science tool that facilitates ‘distributed data sessions' in which social scientists are able to remotely collaborate on the real-time analysis of video data. The data are visible and controllable in a shared workspace and participants are additionally connected via audio conferencing. The findings reveal that whilst the (partial) unavailability of local action is at times problematic, it is also used as a resource for coordinating work. The paper considers how local action is interactionally managed in distributed data sessions and concludes by outlining implications of the analysis for the design and study of technologies to support group-to-group collaboration. [ABSTRACT FROM AUTHOR]
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- 2007
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28. Bringing round-robin signature to computer-mediated communication.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Nishida, Takeshi, and Igarashi, Takeo
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In computer-mediated group communication, anonymity enables participants to post controversial comments without risking accusations of improper behavior. While this may encourage more open and frank discussion, it diminishes accountability. In addition, anonymous comments are perceived as weaker than non-anonymous comments. We propose a communication protocol that allows a user to send a strong message to the group without having to assume sole individual responsibility. The system posts an anonymous comment, and then calls for supporters. When sufficient numbers of supporters have been gathered, the system reveals the names of all supporters as a round-robin signature. This prevents the originator from being identified. We describe the implementation of this protocol in a text-based chat system, and report our experience operating it at two technical conferences. [ABSTRACT FROM AUTHOR]
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- 2007
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29. Tag-based metonymic search in an activity-centric aggregation service.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Dugan, Casey, Muller, Michael J., Geyer, Werner, Brownholtz, Beth, Millen, David R., and Wilcox, Eric
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Knowledge workers often need to find, organize, and work with heterogeneous resources from diverse services, information stores, and repositories. This paper analyzes two problems that knowledge workers frequently encounter: difficulty in finding all relevant resources across diverse services, and difficulty in formulating and executing searches for resources related to their current activity-of-interest. The Malibu project explores solutions to these problems through a dynamic peripheral display that aggregates knowledge resources from multiple services to support activity-centric work. Of particular interest is the ability to select a knowledge resource and use it as a metonym (a proxy) for its social-tagging metadata in a tag-based search for related resources among heterogeneous services. We evaluated our solutions to these two problems through convergent analyses of quantitative (data log) and qualitative (interview and discussion data) data. Our partial successes show the strength of these new ideas, and indicate areas for future research. [ABSTRACT FROM AUTHOR]
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- 2007
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30. Semi-synchronous conflict detection and resolution in asynchronous software development.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Dewan, Prasun, and Hegde, Rajesh
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Previous work has found that (a) when software is developed collaboratively, concurrent accesses to related pieces of code are made, and (b) when these accesses are coordinated asynchronously through a version control system, they result in increased defects because of conflicting concurrent changes. Previous findings also show that distance collaboration aggravates software-development problems and radical colocation reduces them. These results motivate a semi-synchronous distributed computersupported model that allows programmers creating code asynchronously to synchronously collaborate with each other to detect and resolve potentially conflicting tasks before they have completed the tasks. We describe, illustrate, and evaluate a new model designed to meet these requirements. Our results show that the model can catch conflicts at editing time that would be expensive to manage at later times. [ABSTRACT FROM AUTHOR]
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- 2007
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31. A safe space to vent: Conciliation and conflict in distributed teams.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Billings, Matt, and Watts, Leon A.
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This paper considers the nature of conflict in relation to the environments within which distributed teams cooperate. Effective conflict management can bring great benefits to distributed teams, while inadequate conflict resolution strategies can incur significant personal and resource costs. The increased geographical, cognitive and emotional distances between members can stimulate and amplify conflict. Parties may display disinhibited behaviour (flaming) or may be reluctant to accept reconciliatory overtures (low trust). These factors can be attributed to the impact of communication technology on social structures that underlie interaction. Shifting to face-to-face meetings can be impractical or involve prohibitive cost, so it is important to establish how best to deal with conflict in technologically-mediated settings. Dispute resolution practitioners (conciliators) have evolved strategies and techniques to construct and regulate "safe-spaces"; settings that are conducive to finding creative solutions to entrenched conflicts. Building on interviews with expert conciliators, we discuss the potential for learning from the structure and constraints of conciliation environments in order to improve conflict management through technologies. [ABSTRACT FROM AUTHOR]
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- 2007
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32. "…and do it the usual way": fostering awareness of work conventions in document-mediated collaboration.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Cabitza, Federico, and Simone, Carla
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In this paper, we concentrate on how conventions among practitioners are put at work for the sake of cooperation in those work settings where coordination is mediated at a large extent by complex webs of documental artifacts. Our case study focuses on coordinative conventions exhibited in the hospital domain and mediated by compound patient records. We conceive of the provision of document-mediated awareness information as a "learning device" by which these conventions can be made explicit in all those situations where practitioners need support in coping with and solving cooperative problems in the articulation of their activities. To enable such a context-dependent and usercentered provision of awareness, we also present and outline the WOAD framework that provides users and designers with a conceptual model and language aimed at facilitating the construction of a convention- and collaboration-aware layer on top of traditional architectures of electronic documental systems. To this aim, we take the case of the Electronic Patient Record (EPR) as paradigmatic. [ABSTRACT FROM AUTHOR]
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- 2007
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33. The Awareness Network: To Whom Should I Display My Actions? And, Whose Actions Should I Monitor?
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, de Souza, Cleidson R. B., and Redmiles, David
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The concept of awareness has come to play a central role in CSCW research. The coordinative practices of displaying and monitoring have received attention and have led to different venues of research, from computational tool support, such as media spaces and event propagation mechanisms, to ethnographic studies of work. However, these studies have overlooked a different aspect of awareness practices: the identification of the social actors who should be monitored and the actors to whom their actions should be displayed. The focus of this paper is on how social actors answer the following questions: to whom should I display my actions? And, whose actions should I monitor? Ethnographic data from two software development teams are used to answer these questions. In addition, we illustrate how software developers' work practices are influenced by three different factors: the organizational setting, the age of the project, and the software architecture. [ABSTRACT FROM AUTHOR]
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- 2007
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34. Prior-to-request and request behaviors within elderly day care: Implications for developing service robots for use in multiparty settings.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Yamazaki, Keiichi, Kawashima, Michie, Kuno, Yoshinori, Akiya, Naonori, Burdelski, Matthew, Yamazaki, Akiko, and Kuzuoka, Hideaki
- Abstract
The rapidly expanding elderly population in Japan and other industrialized countries has posed an enormous challenge to the systems of healthcare that serve elderly citizens. This study examines naturally occurring interaction within elderly day care in Japan, and discusses the implications for developing robotic systems that can provide service in elderly care contexts. The interaction analysis focuses on prior-to-request and request behaviors involving elderly visitors and caregivers in multiparty settings. In particular, it delineates the ways caregivers' displays of availability affects elderly visitors' behavior prior to initiating a request, revealing that visitors observe caregivers prior to initiating a request, and initiation is contingent upon caregivers' displayed availability. The findings are discussed in relation to our work in designing an autonomous and remote- controlled robotic system that can be employed in elderly day care centers and other service contexts. [ABSTRACT FROM AUTHOR]
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- 2007
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35. Designing family photo displays.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Taylor, Alex S., Swan, Laurel, and Durrant, Abigail
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We present efforts to explore the relatively underdeveloped area of digital photo display. Using examples from two empirical studies with family homes, we develop our results around three broad themes related to the display of photos and their arrangement. The first theme highlights the collaborative as well as individual work that goes into preparing photos for display. The second attends to the obligations families have to put particular photos on display. The third introduces the notion of curatorial control and the tensions that arise from one person controlling a home's photo displays. Drawing on these themes, we go on to describe how we have used a critical design approach to open up the possibilities for future display innovations. Three critical design proposals are presented as sketches to illustrate the development of our ideas to date. [ABSTRACT FROM AUTHOR]
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- 2007
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36. Instrumental action: the timely exchange of implements during surgical operations.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Svensson, Marcus Sanchez, Heath, Christian, and Luff, Paul
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In this paper we analyse an apparently simple collaborative activity, that of passing an implement from one person to another. The particular case we consider is surgical operations where nurses and surgeons routinely pass instruments to one another. Through fine-grained analysis of specific instances we address,- the preparatory work engaged in prior to passing, the ways in which the layout of artefacts is organised with respect to the temporal ordering of the activity, and how this arrangement can be reconfigured in the light of problems and circumstances that arise in an operation. We examine how passing an implement is finely shaped within the course of its articulation with regard to emerging actions of the participants. We suggest that an analysis of fine details of seemingly simple activities with objects may have implications for our understanding of collaborative work, and a one or two key concepts that have informed the design of advanced solutions. [ABSTRACT FROM AUTHOR]
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- 2007
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37. Social bookmarking and exploratory search.
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Bannon, Liam J., Wagner, Ina, Gutwin, Carl, Harper, Richard H. R., Schmidt, Kjeld, Millen, David R., Yang, Meng, Whittaker, Steven, and Feinberg, Jonathan
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In this paper, we explore various search tasks that are supported by a social bookmarking service. These bookmarking services hold great potential to powerfully combine personal tagging of information sources with interactive browsing, resulting in better social navigation. While there has been considerable interest in social tagging systems in recent years, little is known about their actual usage. In this paper, we present the results of a field study of a social bookmarking service that has been deployed in a large enterprise. We present new qualitative and quantitative data on how a corporate social tagging system was used, through both event logs (click level analysis) and interviews. We observed three types of search activities: community browsing, personal search, and explicit search. Community browsing was the most frequently used, and confirms the value of the social aspects of the system. We conclude that social bookmarking services support various kinds of exploratory search, and provide better personal bookmark management and enhance social navigation. [ABSTRACT FROM AUTHOR]
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- 2007
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38. What did I miss? Visualizing the Past through video traces.
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Bannon, Liam J., Wagner, Ina, Harper, Richard H. R., Schmidt, Kjeld, Nunes, Michael, Greenberg, Saul, Carpendale, Sheelagh, and Gutwin, Carl
- Abstract
Always-on media spaces broadcast video between collaborators to provide mutual awareness and to encourage casual interaction. This video can be easily recorded on the fly as a video trace. Ostensibly, people can review this video history to gain a better idea of the activities and availability of their collaborators. Such systems are obviously highly contentious, as they raise significant privacy concerns. However, the ease of capturing video means that video trace systems will appear in the near future. To push the boundaries and encourage debate about video trace technologies within the CSCW community, we created TIMELINE, a highly effective visualization system that combines ideas in slit scanning as used in interactive art to allow people to easily and rapidly explore a video history in detail. We describe its design and implementation, and begin the debate by offering preliminary reflections on how it can be used and misused. To encourage this debate, TIMELINE is freely available for others to try. [ABSTRACT FROM AUTHOR]
- Published
- 2007
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39. Searching for unity among diversity.
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Kuutti, Kari and Bannon, Liam J.
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- 1993
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40. Including Visitor Contributions in Cultural Heritage Installations: Designing for Participation.
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Ciolfi, Luigina, Bannon, Liam J., and Fernström, Mikael
- Subjects
USER-centered system design ,MUSEUM visitors ,INTERACTION model (Communication) ,MUSEUM exhibits ,MUSEUM management - Abstract
In this paper we discuss how an interaction design perspective on the design of interactive artefacts in public spaces can encourage us to explore certain issues concerning the inclusion of visitor input into our installations. We see the role of technology as supporting people's experiences of heritage-moving away from simple delivery of information towards enabling visitors to add to the content of the exhibition. This approach encourages active reflection, discussion and appropriation in the tradition of best practice in human-centred interaction (HCI) design. In this paper we discuss two exhibitions/installations in which we have been involved, Re-Tracing the Past and The Shannon Portal. The former was developed with the objective of engaging visitors and enhancing their overall experience of a personal museum collection; the latter had the goal of encouraging visitors and travellers to share their experience of Ireland. We then discuss the impact of this design strategy and analyse the role of visitors' contributions to each exhibit, and the particular interactions between participants and the content they produced. [ABSTRACT FROM AUTHOR]
- Published
- 2008
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41. Understanding affect in design: an outline conceptual framework.
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Aboulafia, Annette and Bannon, Liam J.
- Subjects
- *
ENGINEERING design , *AFFECT (Psychology) , *EMOTIONS , *COGNITION , *HUMAN-computer interaction , *ERGONOMICS - Abstract
This paper provides an outline conceptual framework that may be helpful for those involved in the emerging area of 'affective design'. Historically, the shift from cognitive approaches that eschewed emotions towards a more encompassing conceptual approach that includes affective or emotive processes is understandable. A basic understanding of concepts such as affect and emotion are required in order to address many questions such as how to design to evoke affect and how to predict user emotions? We utilize concepts from Activity Theory in order to understand the world of 'feelings'. The latter involves several different levels and classes, principally those of affect, emotion and sentiment. Feelings involve important psychological processes, although they have received minimal attention within the mainstream cognitive frame until very recently. The intent of this paper is to provide a coherent conceptual frame for the discussions within the interaction design and HCI communities concerning such terms as emotional interfaces, hedonic design and affective design. [ABSTRACT FROM AUTHOR]
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- 2004
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42. Report on the conference “information technology: Impact on the way of life”.
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Bannon, Liam J.
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- 1982
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43. Comments from the sidelines: some thoughts on research networks and network research.
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BANNON, LIAM J.
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- 1991
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44. Re-framing HCI.
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Bannon, Liam J.
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- 2011
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45. Towards Human-Centred Design.
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Bannon, Liam J.
- Abstract
The field of HCI has evolved and expanded dramatically since its origin in the early 1980΄s. The HCI community embraces a large community of researchers and practitioners around the world, from a variety of disciplinary backgrounds in the human and social sciences, engineering and informatics, and more recently, the arts and design disciplines. This kaleidoscope of cultures and disciplines as seen at INTERACT Conferences provides a rich pool of resources for examining our field. Applications are increasingly exploring our full range of sensory modalities, and merging the digital and physical worlds. WiFi has opened up a huge design space for mobile applications. A focus on usability of products and services has been complemented by an emphasis on engagement, enjoyment and experience. With the advent of ubiquitous computing, and the emergence of ˵The Internet of Things″, new kinds of more open infrastructures make possible radically new kinds of applications. The sources of innovation have also broadened, to include human and social actors outside of the computing and design organizations. The question is to what extent is our mainstream thinking in the HCI field ready for the challenges of this Brave New World? Do the technological and social innovations that we see emerging require us to re-shape, or even, re-create, our field, or is it a case of a more gradual evolution and development of that which we already know? In this closing Keynote, I will provide a perspective on the evolution and development of the HCI field, looking backwards as well as forwards, in order to determine what are some of the changes of significance in the field. This ˵broad-brush″ approach to what I term ˵ human-centred design″ will be complemented by the examination of specific projects and applications, to help anchor some of the discussion. Areas such as user-centred design, participatory design, computer-supported cooperative work and learning, and interaction design, in which I have had some involvement over the years, will be mentioned. I will discuss the themes of ˵ecologies of artefacts″, appropriation, tinkering/bricolage, and the emergence of design anthropology, among other topics. The purpose of the talk is not to engage in a form of Futurism concerning the HCI field, but to examine some of the technical and social trends that can be observed, and to highlight some areas of particular significance that warrant further attention. I argue for a multi-layered approach that, while exploring new avenues of research concerning people΄s use of technology, does not necessarily dismiss the corpus of knowledge we have built up over the years concerning human-computer interaction. From a personal perspective, issues such as means and ends, our underlying values, and concern for our fellow human beings in an increasingly fragile world, are issues that, while perhaps seen as outside the remit of a narrow HCI brief, impact on the field in significant ways. In this regard, discussions of our future should not be the preserve of techno-determinists, but be open to all. For example, ubiquitous computing can be involved in many scenarios, not only that of ˵Ambient Intelligence″. We need to engage in the development and critique of these different perspectives and approaches. Being able to work in and with multidisciplinary teams embodying distint, and at times conflicting perspectives, being able to communicate ones ideas and information across a variety of social and institutional boundaries, will become of great importance. Of particular concern, in the context of an IFIP INTERACT event, is the need to balance the heterogeneity of concepts and methods being used in research and practice with some form of quality control. Despite the heterogeneity of perspectives and disciplines nowadays involved in the field, I will argue that the HCI community, as a community, still does [ABSTRACT FROM AUTHOR]
- Published
- 2009
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46. Chapter 25 Use, design and evaluation: Steps towards an integration
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Bannon, Liam J.
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- 1996
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47. From Human Factors to Human Actors: The Role of Psychology and Human-Computer Interaction Studies in System Design
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Bannon, Liam J.
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- 1995
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48. Chapter 2 Section introduction: Ethnography and design
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Bannon, Liam J.
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- 1996
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49. CSCW:The First Quarter Century
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Bannon, Liam J. and Schmidt, Keld
- Published
- 2013
50. Creating legible interactive surfaces for public settings
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Gallagher, Paul, Bannon, Liam J., SFI, and European Union
- Subjects
sensing technologies ,public settings ,sensing-based control - Abstract
peer-reviewed This thesis explores the implications of embedding sensing technologies in artefacts in public spaces, and examines how people come to understand and interact with them. Sensing and display technologies will increasingly be embedded into the physical objects and surfaces of our everyday world, due to miniaturization and falling costs. Sensing-based interactions are already being used in the common everyday appliances in our public places, e.g., to control lights, taps, toilets and doors by exploiting body movement. However, the effect of replacing a physical control with a sensing-based control is not only to severely reduce the sense of control in the interaction but in effect it creates an ‘invisible’ interface. This can not only make it difficult for identification, but removes the physical object/interface that can channel users’ intentions and expressions that could be leveraged to provide system feedback. Another challenge in using sensing-based interactions in public settings is that they require special considerations such as immediate usability, short-duration interaction, and shared use. In this thesis, the issue of legibility is developed, explored, and evaluated through a variety of experimental probes and prototypes. The contextual implications of these systems are then explored in different public settings. The prototypes elaborated in this work were developed using a rapid prototyping approach. This approach builds on a custom middleware platform that allows us to evaluate the designs in different settings, and goes beyond once-off or proof-of-concept lab demonstrators. We examine factors such as use and appropriation of these prototypes outside the lab, in real-world demonstration situations in order to evaluate whether our designs were successful in making the prototype legible enough for users to interpret the system, both its activity and their relation to it. The findings reveal a number of important considerations in how we should design for technologies that transform the spaces they occupy. In particular they indicate that if people are to be aware of anything then it has to be explicitly made publicly available to their perceptions within the space they occupy.
- Published
- 2012
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