105 results on '"Ash, James"'
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2. Phase media : space, time and the politics of smart objects.
3. Digital geographies of home: parenting practices in the space between gaming and gambling.
4. Automation and environmental dispositions.
5. Unit, vibration, tone : a post-phenomenological method for researching digital interfaces
6. Intensive worlds of the image : practices and processes of video game design and use
7. Children and Young People's Experiences and Understandings of Gambling-Style Systems in Digital Games: Loot Boxes, Popular Culture, and Changing Childhoods.
8. Technology and affect: Towards a theory of inorganically organised objects
9. Rethinking affective atmospheres: Technology, perturbation and space times of the non-human
10. Netflix Nations: The Geography of Digital Distribution Lobato Ramon
11. Teleplastic technologies: charting practices of orientation and navigation in videogaming
12. Videogames, Visuality and Screens: Reconstructing the Amazon in Physical Geographical Knowledge
13. Better than text? Critical reflections on the practices of visceral methodologies in human geography
14. Visceral methodologies, bodily style and the non-human
15. Levering the Cracks: A Data Power Symposium: Data Power: Radical Geographies of Control and Resistance. Jim E. Thatcher and Craig M. Dalton. London, UK: Pluto, 2022. 163 pp., 14 black-and-white illustrations. $26.95/£14.65 (ISBN 9780745340074).
16. Geographies of the event? Rethinking time and power through digital interfaces.
17. Technology of the Oppressed: Inequity and the Digital Mundane in Favelas of Brazil: David Nemer. Cambridge, MA: MIT Press, 2022. 230 pp. $35.00 paper (ISBN 9780262543347).
18. American Religion and the Academy in the Early Twentieth Century: The Chicago Years of William Warren Sweet
19. Great Lakes Research
20. HYAM MACCOBY ON JESUS: ADVANTAGES OF HISTORICAL CONTEXT
21. Open systems: designing and developing our operational interoperability
22. A study of prolonged fasting.
23. Star Worlds: Freedom Versus Control in Online Gameworlds Bainbridge William Sims
24. Ethics
25. Coming around from brown: brownfields sites are prime plots for parks
26. Form and the politics of world.
27. Flat ontology and geography.
28. Consumer watch
29. Affective life and cultural economy: Payday loans and the everyday space‐times of credit‐debt in the UK.
30. Post‐phenomenology and space: A geography of comprehension, form and power.
31. "OH NO, IT IS NOT THE SCRIPTURES!": The Bible and the Spirit in George Fox
32. Emerging spatialities of the screen: video games and the reconfiguration of spatial awareness
33. Becoming attuned: Objects, affects and embodied methodology
34. Digital turn, digital geography? Programmable City Working Paper 17
35. Indebted life and money culture: payday lending in the United Kingdom.
36. Postphenomenology and Method: Styles for Thinking the (Non)Human.
37. Smart Cities and the Digital Geographies of Technical Memory.
38. Digital interface design and power: Friction, threshold, transition.
39. Gestures of Concern.
40. Digital turn, digital geographies?
41. Cultural Geography and Videogames
42. Victorian holidays
43. Geography and post-phenomenology.
44. Interview with Pasi Väliaho on Video Games and Rhythm.
45. Technologies of Captivation: Videogames and the Attunement of Affect.
46. Attention, Videogames and the Retentional Economies of Affective Amplification.
47. Technology, technicity, and emerging practices of temporal sensitivity in videogames.
48. The Age of Disruption: Technology and Madness in Computational Capitalism.
49. Toward a Taxonomy of New Media - Management Views of an Evolving Industry.
50. Letters.
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