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Your search keyword '"AUGMENTED reality"' showing total 44 results

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44 results on '"AUGMENTED reality"'

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1. Accessibility and inclusiveness of new information and communication technologies for disabled users and content creators in the Metaverse.

2. Can augmented reality (AR) applications enhance students' experiences? Gratifications, engagement and learning styles.

3. Research on heritage tourism, a bibliometric approach from 2013 - 2022.

4. The Cleft Lip Education with Augmented Reality (CLEAR) VR Phase 2 Trial: A Pilot Randomized Crossover Trial of a Novel Patient Information Leaflet.

5. A SERVICE DESIGN THINKING APPROACH: WHAT ARE THE BARRIERS AND OPPORTUNITIES OF USING AUGMENTED REALITY FOR PRIMARY SCIENCE EDUCATION?

6. Augmented reality magic mirror in the service sector: experiential consumption and the self.

7. A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality.

8. Smart Facility Management System Based on Open BIM and Augmented Reality Technology.

9. UK men's retailer piloting virtual try-on tech.

11. Supporting laparoscopic general surgery training with digital technology: The United Kingdom and Ireland paradigm.

12. HoloLens and mobile augmented reality in medical and health science education: A randomised controlled trial.

13. Experiences of augmented arm rehabilitation including supported self-management after stroke: a qualitative investigation.

14. Advances in the UK Toward NDE 4.0.

15. Engaging visitors of science festivals using augmented reality: asymmetrical modelling.

16. Augmented Reality Smart Glasses (ARSG) visitor adoption in cultural tourism.

17. An experiential view to children learning in museums with Augmented Reality.

18. Augmenting the landscape scene: students as participatory evaluators of mobile geospatial technologies.

19. An experimental study on the role of augmented reality content type in an outdoor site exploration.

20. UK department store launches virtual try-on.

21. Low-cost mobile augmented reality service for building information modeling.

22. A comparison of perceived image quality between computer display monitors and augmented reality smart glasses.

23. Comparison of engagement and emotional responses of older and younger adults interacting with 3D cultural heritage artefacts on personal devices.

24. When Atoms Meet Bits: Social Media, the Mobile Web and Augmented Revolution.

25. IN BRIEF.

26. Virgin Media O2 brings Portl's holoportation to U.K.

27. IoT for predictive assets monitoring and maintenance: An implementation strategy for the UK rail industry.

28. Virtual and Augmented Reality Applications in Medicine: Analysis of the Scientific Literature.

30. UK collectibles brand taps AR discs to spur sales.

31. Use of the HoloLens2 Mixed Reality Headset for Protecting Health Care Workers During the COVID-19 Pandemic: Prospective, Observational Evaluation.

32. The Use of Augmented Reality to Raise Awareness of the Differences Between Osteoarthritis and Rheumatoid Arthritis.

33. European leisure park deploying VR experience.

34. Conference report: innovation, interaction ... and a lot of data: first time reflections on Internet Librarian International, UK 2018.

35. Google Glass.

36. Altered state: UK looks into augmented reality.

38. Reality check.

39. Case Study: Synchronizing the Augmented Reality.

40. Tech Sector Transforms the Media Landscape.

41. Case Study: Synchronizing the Augmented Reality.

42. Augmented reality could lead to diminishing returns for packs.

43. Mobile buoys publishers' ecommerce hopes.

44. Crisis exhibition uses AR to bolster youth appeal.

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