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Your search keyword '"GAMIFICATION"' showing total 109 results

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109 results on '"GAMIFICATION"'

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1. Gamification and Sustainable Water Use: The Case of the BLUTUBE Educational Program.

2. Mathematical experience in game‐based problem‐solving.

3. Game-based learning as training to use a chemotherapy preparation robot.

4. Playing it right: Empirical validation of the Gamertype scale for game-based learning in higher education.

5. The design and evaluation of gamified online role-play as a telehealth training strategy in dental education: an explanatory sequential mixed-methods study.

6. Transforming teachers' self-narratives about game-based learning.

7. Gamification and Gaming in Cryptocurrency Education: A Survey with Cryptocurrency Investors and Potential Investors.

8. Using Party Games to Help Students Understand Models of Psycholinguistics.

9. Using game‐based learning and online flipped classrooms with degree apprenticeship students.

10. The Effect of Digital Game-Based Learning Interventions on Cognitive, Metacognitive, and Affective-Motivational Learning Outcomes in School: A Meta-Analysis.

11. Use of gamification and game-based learning in educating Generation Alpha: A systematic literature review.

12. Applying game-based learning in primary education: a systematic review of journal publications from 2010 to 2020.

13. Leveraging the Potential of Large Language Models in Education Through Playful and Game-Based Learning.

14. "CARBGAME" (CARd & Board GAmes in Medical Education): a gamification innovation to foster active learning in biochemistry for medical students.

15. In‐game performance: The role of students' socio‐economic status, self‐efficacy and situational interest in an augmented reality game.

16. Leveraging ensemble learning for stealth assessment model with game-based learning environment.

17. Tackling misinformation with games: a systematic literature review.

18. Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approach.

19. Game-Based Learning and Systems Thinking: an Innovative Instructional Approach for the 21st Century.

20. MODERN ROAD SAFETY TRAINING USING GAME-BASED TOOLS.

21. Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model.

22. Benevolent Transgressive Play in Dungeons & Dragons [D&D].

23. Educator's blueprint: A how‐to guide for creating analog serious games for learning in medical education.

24. Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition.

25. SatelliteSkill5 —An Augmented Reality Educational Experience Teaching Remote Sensing through the UN Sustainable Development Goals.

26. ESCAPE the Boring Lecture: Tips and Tricks on Building Puzzles for Medical Education Escape Rooms.

27. It's a Winning Condition! Examining the Impact of Meaningful Gamification with Preservice Teachers.

28. The added value of game elements: better training performance but comparable learning gains.

29. Learning Italian as a Second Language in a Sample of Ukrainian Children: A Game-Based Learning Approach.

30. Adaptive scaffolding and engagement in digital game-based learning.

31. Exploring the effects of using various designs of game-based materials on music learning.

32. Developing a Serious Game for Rail Services: Improving Passenger Information During Disruption (PIDD).

33. A Qualitative Study on Malaysian Academics' Perceptions and Suggestions on Gamified Learning.

34. A SYSTEMATIC REVIEW OF ELEMENTS IN GAME-BASED ARABIC LANGUAGE LEARNING FRAMEWORK FOR DYSLEXIC CHILDREN.

35. Role of Digital Humanities in Libraries: Mapping Gamification Gimmicks.

36. Waters that Divide: Climate Refugees and Sea Barriers.

37. Conducting educational escape rooms during a global pandemic.

38. USING SENSORS TO DETECT AND ANALYZE STUDENTS’ ATTENTION DURING ROAD SAFETY TRAINING IN PRIMARY SCHOOL.

39. Efficacy of an Adaptive Game-Based Math Learning App to Support Personalized Learning and Improve Early Elementary School Students' Learning.

40. Effects of game-based learning supports on students' math performance and perceived game flow.

41. Using Games to Build Social Emotional Learning Skills.

42. Mobile game-based learning in cultural heritage education: a bibliometric analysis.

43. Does the emotional design of scaffolds enhance learning and motivational outcomes in game‐based learning?

44. User Evaluation on a Mobile Augmented Reality Game-based Application as a Learning Tool for Biology.

45. INTRODUCING THE CARD EDITING APPLICATION OF THE LIMSTROM DIDACTIC GAME.

46. LEARNING BY PLAYING: A CASE STUDY OF THE EDUCATION IN PHOTOGRAPHY BY DIGITAL GAMES.

47. An Innovative Approach to the Current Educational Challenges - Game-Based Learning in the 21st Century.

48. Influences of Growth Mindset, Fixed Mindset, Grit, and Self-determination on Self-efficacy in Game-based Creativity Learning.

49. ESCAPE the Boring Lecture: Tips and Tricks on Building Puzzles for Medical Education Escape Rooms.

50. Novel medication safety training module.

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